I've been messing with a set I designed using 3Ds Max for a modular map I'm putting together. To make sure the pieces fit well, I pieced it together in 3Ds Max and everything fits perfectly, except one spot that is slightly off. I'm not here to ask for someone to fix this but is this common in this type of level design?…
Since so many people complained about me pimping anime stuff all the time this one is a bit more realistic. She's aimed at Quake 4 and this time I even managed to hit the proper polycount. The UVs are nowhere near final. I just wanted to see how the normalmap would come out. Still has a few flaws but nothing a little…
So.. I've taken metahuman to try and set up likness base for sculpting for John Lennon. Metahuman looks great but when it comes to 3D mesh its rather basic and lacks anatomy as well.. Below is the base and my first attempts to try and tackle it in zbrush.. (the idea is to create a stylised character / hand painted after,…
I always though that every node in Designer could be disassembled deep upto atomic nodes or basic math and functions inside pixel processors. But some like Flood fill had never let me figure out how they really work whatever time I wasted . I want to make a few basic quick working sbsars for Photoshop with nodes like AO,…
Hey I'm not perfect at this either but a few things I see wrong. The nose is a bit too bulbous and defined at the tip. The bridge of his nose is not defined enough and too lumpy. The nostrils aren't showing enough (bad reference since it is in complete shadow) which makes it look like he has a hook nose. But part of that…
Wow everyone has been busy. So much to catch up on! Bit of a wall of text but here's some comments on the previous posts. My own effort is found below. @Zombiecrackers I like your pattern, but I think your colors and contrast need some balancing so they sit better together. I personally think the marble has too many light…
I was in the same boat for undergrad. Attended a big state school, majored in art (graphic design) and telecommunication (mostly as an entry point into their game design "specialization" which was at the time only four classes). I can't say I use what I learned from graphic design very much day to day. Most of what I got…
I think the main problems are lighting and material definition. If you compare the reference to your scene there is a huge difference when it comes to colors. Yours is almost everywhere lit with white lights and looks really flat, while the concept shows a lot of color contrast between blue, green and white/yellow light.…
Duxun: No problem. The scene I am talking about you posted directly above, where you just added the cart and dirtied the textures a bunch. I mean, I am no lighting expert so I can't say exactly, but to me it seems a bit off at the moment considering its lit during a sunset or the beginning of one. I guess because its…
Hello everyone! I wanted to share this with the Community. It's a collection of blueprints I created that are designed to make level design, blockout, and updating as quick as possible. There are 9 different blueprints that can be used for a broad variety of things, anywhere from deforming mesh, to duplicating assets…