Hey there, Nicko. I've been looking at these and I think it's a good start. A couple things come to mind, which I guess relate to one point- Your designs haven't convinced me these monsters are going to function well. 1. In 2007, Game Informer had a cover story where they interviewed the makers of Fallout 3. Something from…
Hey man sorry to hear about the news, this type of things sucks and I should know. Ive been through 3 relationships which all ended in flames in the past 2 years, much of the reasons were based on the fact that Im a workaholic! Not only that but I used the same exact reason when breaking up with my last girlfriend I…
The 20-year old Alex is at the heart of the survival horror adventure Now the cat is out of the bag: The German Publisher TopWare Interactive announced at E3 in Los Angeles that "Sacrilegium" will be the next title from the company owned developer - Reality Pump Studios. The in-house development team thats responsible for…
Als het gaat om de NBA Playoffs, is het tijd voor nike kyrie 6 preheat collection heal the world om te schitteren. De voormalige NBA-kampioen is echt de sleutel tot het succes van Boston in het 'postseason', want als hij zijn spel op gang brengt, is hij onstuitbaar in de aanval. En ondanks hun seeding, hebben veel experts…
Hello! So I've finally worked up the courage to enter my first Polycount contest. League of Legends is one of my favorite games and the work Riot has been doing to expand the Runeterra universe is fantastic. I will be updating the first few posts in this thread with my progress. Best of luck everyone! Entry #2: Worldmaker…
Ajah! Found it! I only would suggest one thing. Since Zoe looks like "more cartoony" ingame, I would give her some "armor / leafy clothes" to her forearm and feet as well. I say this because revising her original concept art, she has a "large limbs" that are very important for her movement animation in general. Also, I…
Small update on her, most time spent on her would be the plane hairs...which I found to be a good practice on Terra when her time comes. I still have plenty of things to fix on her and it's mainly her transition from high to low poly. Lost some of her character from when I was working on the high sculpt. ALSO the hair that…
Cool. Anatomy critiques: The lower back dimples look too defined. Her arms seem to be too long. The shoulders make her look like a weightlifter (nothing wrong with that as she is an adventurer) but the rest of her body doesn't really match. The forearms are disproportionately thick around the elbows, and she's got bulgy…
LOL I have to update this thread because I understand WHY seams and creases are made. OK First I must define Seams and Creases. Seam(s): to refer to a place on a surface where 2 materials or textures meet; in which the pattern of the pixels is broken causing a visible line. Crease(s): to refer to a place where CONFLICTING…
This looks great, but I feel you're missing too much of her character. Ashe uses a bow and although there's a quiver on her back, it's very hard to tell it's her without it. Adding other weapons that the character doesn't use also makes it hard to tell who she is. I would also suggest adding another silhouette element that…