I know polyhertz has provided the best solution... I found an interesting solution while trying to force another part of a modifier ui to update (when pressing a toolbar button) ( CurrentMod = modpanel.getCurrentObject() theModifier_ID = modPanel.getModifierIndex $ CurrentMod ($.modifiers[theModifier_ID].enabled = NOT…
DockRock: thanks a ton man! glad you dug the hair vid! I'm excited to see the finals too, I've been getting the behind the scenes sneakpeaks from the other peeps! :D daphz: thanks dude! Some day maybe I'll get to the point where I'd feel comfortable livestreaming like you badasses :D dudealan2001: thanks! It's awesome to…
To be honest, I've only (fully) played the first three and a half levels so far. I'd mucked around with the game at my friends house when it was released and tried the demo at home, but my computer couldn't handle it very well before. It's only the past three weeks since I picked up a copy that I've been using this engine.…
Greetings to the polycount community! My team is looking for environment & character artists interested in contributing to our current project. If interested, PM me with a brief summary of your experience as well as examples of your best work. WHO AM I? I am Jamie Galimberti, an architect living in Michigan, USA. I have…
CANVAS Source Engine Game Project What is Canvas? Canvas is a Source Engine-powered thirdperson action/adventure game that details the adventure of a psychic girl named Milena and her sadistic companion teddy bear Borden. Together they venture into the realms of paintings. Pictures (and videos) speaks a thousand words so…
Hey guys, My name is Kjell Bunjes and I am the Team Leader & Art Director of the upcoming Action Adventure Mindworld: Shattered Dreams. It's a Half-Life 2 Modification. The team consists of people who are either working professionally in the industry or are ambitious to do so. We are currently looking for concept artists.…
Independent developer on the East Coast of the U.S. is looking for talented Mid-Lead level Environment Artists to assist in the development of their new titles for the PC and next-generation platforms. All applicants MUST have previous games industry experience, including credit for at least one shipped title. Ideally,…
Well done on the prop! In the future try to avoid N-Gons, it's good practice to make your mesh have only triangles and quads, especially for games. Secondly, your textures are fine but they seem too proceedural. Try to break up the edge damage (like multiply a grunge over it). You don't usually get mud on a camera like in…
Thanks guys for the reply. I am working on a game soldier character for a mod. The texture resolution I am working on is 1024x1024 for the entire model all on one UV tile. Although I'm not sure what the head of the mod team wants in terms of texture resolution so I just went with 1k since this is somewhat of a standard…
Hey man, turned out great, cool to see the result from the hangouts. My crits are: a.) The folds themselves are just a bit muddy. I feel like they could be sharpened with an 'add' slash brush on low intensity and a mid-range focal shift, just going over the peaks should pinch and smooth them out a bit. b.) some of the…