Yes, for over 10 years and, yes it does need enforcement. This thread and peoples responses proves it. posting stuff like "When you fuck up, there should be consequences and there is no worse consequence than to feel your peers scorning you." is a sure fire way to rip a team apart. that should be done in a private meeting…
well you have to setup your lighting and all the other stuff in prefabs. sadly the beast settings are saved in the scene. so for example you can add a Props Prefab in your Production Scene and check in. Now create a work scene and place all the stuff where you want it. when youre done overwrite the prefab you have created…
Right, I think I had more success with UDK today. I broke the scene up into about 12 logical combinations, and gave them some quick UV's for the lightmap. Let me just clarify that lighting is purely there for lightings sake right now. Lighting is probably my weakest part of UDK knowledge and I'm gonna take a few days to…
ErichWK on 09-13-2011 11:00 AM 26,000 tris for your Pod....................... So now that I'm on lunch I can critique this fer realz. Here's the biggest problem that bugs me. Your renders are really noises and jaggy and just hard to look at. I can't tell whether it's the anti Aliasing that is making it hard to focus or…
thanks everyone, here are a couple more breakdowns. This Daniel concept was one of the first big props I worked on in GW2. In the first GuildWars we couldn't really have giant props that you could explore because of pathing limitations so this was an opportunity to push the envelope early in the project. Basically it's a…
Hi all, I'm a games student who will be graduating and building a professional portfolio soon, and I have a couple of questions about the etiquette of using other peoples' concept art as reference to build your model(s). 1. If you contact the artist for permission and don't get a reply, should you steer clear of using that…
Hi all! I've finally motivated myself to set up a thread on this scene. The idea is to create small, VR walkable portion of Borealis - the ship from Half-Life (EP3?). It's been in production for a few months but I really want to take my time with it and learn bunch of new software / explore new workflows. Thanks for all…
Thanks @poopipe , you don't got to apologize i appreciate you taking the time. Your assessment is right. I was lazy with this prop. (basically I was lazy with the technical details of most of the props in the larger scene). Truth was this is one of the last props after spending upwards of nine months on the rest of the…
I cant really comment too much, but then again I am not on the assasins team here at ubi either. I myself stopped playing AC3 around the half way mark, mostly doing the ship stuff. I was a little hesitant to get into black flag, but fired it up a couple weeks ago and havent played much besides it. I literally abandoned the…
I played through the demo a few times so far and love it! I almost NEVER play the melee class in ANY game, but the Berserker is my favorite in TL2. So I have to give them props for making a melee class that appeals to me which as I said before almost never ever happens. In all the RPG-ish games I play I almost always pick…