Yup, this is where I work. We are hiring temp work for the holiday rush. At the most it might last until Feb. Now for the bad news. (as if a short contract wasn't bad enough) I think they filled all the open slots already last week. I will check tomorrow. You might want to send me your resume "markd at atari.com" so I can…
--- Update 07/21/2015 --- I made a post in the comments below, but just to keep things clean I am adding the video up here in the main post as well :) [ame] https://www.youtube.com/watch?v=gut5ermayK4[/ame] Original Post Hey guys, So maybe some of you have seen the progress of this scene along the way, and maybe some of…
I was very tempted to add this to the chorus of "I have a job!" posts in General Discussion, but I decided to post it here so I can share my progress on this project and get some feedback. The subject matter is right up my alley, and I'm very excited about the project. :) Josh Klint, the developer of the Leadwerks 3D…
super cool project, looking great. personally I like to read about process people went through, problems they faced, etc. But I think majority of people just want to see the finished art. But you can post whatever you like. You probably wont get much engagement until the entire thing is finished. There was a guy who posted…
Company: Ciney (Mobile VFX App) Location: Remote / Global Description: Ciney is a new mobile VFX creation tool that lets creators blend 3D assets into real-world scenes in minutes. We are launching a Seed Creator Program to test Ciney with talented 3D and VFX artists. This is a paid testing program: participating artists…
Hello! This is my first post here at Polycount. I want to share some of the work I have been doing the past couple of weeks. This is an environment I made in UDK. The models where made in Maya and most of them I took into Zbrush and made highres models. This are the final screens of the level, please feel free to comment…
You should do: post more infos... E.g. normalmap, lowpoly-wire- and uv-shots, the software you used for baking (maya!?) Edit: regarding what Neox said below: those "glitches" or banding issues which do NOT stay at the same position are most likely caused by the limited precision of the rendering device
The proportions in the concept are fairly consistent when it comes to aligning decorative and structural elements. On the upper staircase the stringers and mill work land almost directly on top of where posts would go on either side of the opening in the wall assembly underneath the second floor. The panel work covering…
Greetings fellow Polycounters! I've had a stupid habit of trying to 'backup' nearly the entire supply of tutorials the internet has to offer, regarding game art, on my hard drive. In this thread I've tried to organize the unmanageable mess that I've made, into a somewhat readable/presentable form. Tried to pretty much post…
I share your situation, lol. It depends on what you really want. A lot of my peers in game dev want to join the companies who's games they like, but they are not motivated enough to do the work involved. They simply want to be associated with the companies for the bragging rights and what that might do for their self…