shinobix: Thanks mate :) Really happy to hear you liked it. Capone: Cheers! Oniram: Thanks :) I will do some once I make bake them down and make final adjustments; the take so much time to render I would like to avoid this at the moment. Thegodzero: Thanks for taking your time to type all this down. That's much…
I finished my piece and tried to submit last night, but blizzys website was down =( I emailed it in but they havent responded yet. So Im gonna share here =) enjoy!
What are your favorite methods of creating detail trim on models in Zbrush? I'm trying to uniformally extrude the blue area to add detail: Now I've played around with several different methods, and while I can achieve what I want, I was curious how you would approach, and if said approach would be more efficient (I have a…
Edit: sorry I figered it out, I have a just as valid question how ever, how do you use a triangle or square instead of the default sphere in Sculptris ?
Quixel doesn't bake textures. We just make tools that allow you to paint them. ;-) 3DO has a baker built into it, but it's not for baking high-to-low like you're thinking. For that purpose, you would need a dedicated baking tool such as xNormal or HandPlane Baker. Both are free (HPB being significantly better than xN from…
Hello. I would like to ask You about some good tutorials about baking normal maps and ao maps. I know that I have google and YT but my experience with tutorials that I found by myself looks like this: Type 1: Look ! Here is cube, and here is cube with chamfer aaaand We created perfect normal map ! Type 2: Look ! Here is…
Hey, i tried to bake a mask model ive been making recently and one of the peices comes out weird. I've tried to mess around with skewing and the cage size but nothing seems to fix it. Any advice would be amazing thanks :)
Hello, in blender there's a function that if you have a bunch of vertices selected and then click "to sphere" the vertices arrange themselves going round like a circle. Is there a similar function in 3ds max? Thx for help!