Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
Ok one more update before i start pounding out some art and start on the core systems of the game! Art direction: Going for a futuristic western of sorts. Little on the dark and gritty side but definitely want to get bits of character and humor in there too. Think firefly if it was a little more steam punk/ techy. This way…
Hi! I am not sure whether this kind of artwork is welcome here, so I will understand if you delete it, apologies if it isn't. It is my personal work, inspired by Discworld, the Librarian. Modeling and texturing in Zbrush, retopo in 3d coat and rendering in Keyshot.
this is a fun one. the answer to A_Bs question about the mask borders is yes - applying a more detaild mask is totally possible and not very hard. I did post an example of the maths on here fairly recently The answer to your question depends of what you're trying to achieve in your game. If you need what is basically a 2d…
Hi everyone! I started to study human anatomy and this is my first model - Homelander. Link on Artstation - https://www.artstation.com/artwork/483oRL Feedback is welcome!
hi polycount! trying to get used to posting my work, and would love some critique. still in zbrush with some polypaint. pretty close to retopo on this guy, just tweaking some bits, then we're off to blender!