awesome! but I think you can push the spec/reflections on the armor pieces some more to make them pop and look more metallic-ish, some stronger highlights would do them good.
yeah, this is really well textured man, looking great!
The only thing that really bothers me is the drastic tapering down you have from the chest area. The middle torso is way to thin atm especially considering he is wearing armor. I would scale that area up a lot, and I think your good to go.
[edit] Okay, one more thing. While I love the use of colors and detailing, the armor isn't really reading that well imo, or as good as it can be. I guess the reason I mention is I can't really tell what its made of. Is it cloth or metal, or a mix? I don't know, just food for thought I guess.
The only thing that differs from the front reference are the shoulder pads height, but honestly the model and texture look great. You should send this into the fan art section, they'd probably give you a medal. I would.
Many thanks for critics! I really appresiate it. I slacked metall here and many others places in this picture too , shame on me, still have no enogh exp for creating beauty shots for hi-res
I tryed to make glow on runes - it looked not very great.
Heh, I sent in fan-art section this work two times, they ignored me
I like it, but the hood is really killing the character, seems forced amidst all the hard armor. The shape of it also isn't very wicked like the rest of the character. The thing is, when you change one thing about an existing character, it becomes all important, so you gotta make sure it works. Did you put the hood on because the hair wasn't working out?
What you have is a good character bordering on epic in my book.
I really think you should ditch the hood, or rehash it to be more fitting (right now it looks like something a female alliance mage would wear) and push this a bit further till you have a great character piece that matches the original, you're so close it'd be a crime not to nail it. At the very least change the concept to have a hood so it looks like you finished on plan!
Here's an idea... have a couple locks of hair falling out of the hood, nothing too fancy just some white, very long strands of hair coming out from under the hood blowing in the wind. The white hair is one of the defining features of this character, make sure you get some of it in there.
All in all great piece though. The skulls are my favorite
I second the suggestion of bulking up his midsection and I would also make the shoulder pads about 25% larger. Even if you don't want to go as crazy as the concept, exaggerating the shoulder pads will make it look more like a WoW character (Blizzard loves them some shoulderpads!).
Also the bottom of the hood shouldn't be connected, try separating it and having it pulled down into the armor.
killed that fucking guy 120 times now and still no mount...bastard
kidding aside, maybe more contrast in the color map, really punch the spec up in a few selected areas and play a bit more with the hood i think, try and exaggerate the shapes a bit more.
Really dig the overlapping details on the shoulders, thats some nice clean modeling.
this is fantastic! but I will agree with Pseudo that the hood should not be connected and the shoulders look a lot better when they are bigger. Just like in real wow with MASSIVE SHOULDER PADS!
Replies
I think maybe doing some post to make the eyes radiate GLOW (or maybe the gems or runes), would look REALLY COOL!
The only thing that really bothers me is the drastic tapering down you have from the chest area. The middle torso is way to thin atm especially considering he is wearing armor. I would scale that area up a lot, and I think your good to go.
[edit] Okay, one more thing. While I love the use of colors and detailing, the armor isn't really reading that well imo, or as good as it can be. I guess the reason I mention is I can't really tell what its made of. Is it cloth or metal, or a mix? I don't know, just food for thought I guess.
I tryed to make glow on runes - it looked not very great.
Heh, I sent in fan-art section this work two times, they ignored me
What you have is a good character bordering on epic in my book.
I really think you should ditch the hood, or rehash it to be more fitting (right now it looks like something a female alliance mage would wear) and push this a bit further till you have a great character piece that matches the original, you're so close it'd be a crime not to nail it. At the very least change the concept to have a hood so it looks like you finished on plan!
Here's an idea... have a couple locks of hair falling out of the hood, nothing too fancy just some white, very long strands of hair coming out from under the hood blowing in the wind. The white hair is one of the defining features of this character, make sure you get some of it in there.
All in all great piece though. The skulls are my favorite
Also the bottom of the hood shouldn't be connected, try separating it and having it pulled down into the armor.
Bigger shoulders and hood paintover:
kidding aside, maybe more contrast in the color map, really punch the spec up in a few selected areas and play a bit more with the hood i think, try and exaggerate the shapes a bit more.
Really dig the overlapping details on the shoulders, thats some nice clean modeling.