I recently developed a Borderlands-style character which required some hand-painted textures. I am more used to using photoref instead of hand-painting, so I improvised by starting with a photo and then using that as direct reference. I start with this photo ref of pants: Then I use that base to hand paint the…
Marine - thanks for that link, I ran through the first 5 tutorials last night and I can finally appreciate the game. The tileset linked in that tutorial was also a big help to understand the game more than the ascii, and the iso view was neat, though largely useless. I opted to use the older build of DF so I could follow…
Dive on in! The water is fine. Just keep quads when possible and try to keep good poly flow. And one thing that I often seem to forget... there is no poly limit! Don't worry about poly counts! If there's detail you want to model, model it! Here are a couple nice tutorials on high poly modelling. It's really not any…
Hi! I've been searching for a way to make tilable textures in GIMP. Is there some good way to do it? The particular issue I'm facing is variations in light on the edges when you offset an image like shown in the texturing tutorial https://www.twisted-strand.com/ut_tutorials/text_tut/index2.html In the tutorial, the…
Hey, polycounters ! This tutorial is about HardSurface Modeling in Blender 2.8. I'll explain to you my process and the tools I use showing the entire modeling of the Sci-Fi Gun almost 2 hours of work. I also share some free plugin and tricks for making a hole, smooth transition... This tutorial is recommended for a…
Hi guys I am about to start a 6 week project where I design an interior environment (1 room + hallway) for mobile in Unity. The scenario I have agreed with my tutor to create is a japanese convenience store crime scene(Images attached below) So it would be a packed busy convenience store with parts of the store smashed and…
I'm just about to skin my model but I decided that I wanted to add a satchel going around the torso. I have the physical satchel modeled but as for the strap that's whats putting me off. I want the strap the mimic the bodies movement as shes moving and make it possible to take the strap/Satchel off. The strap it self I…
If trial by fire is a major pain in the ass at first, consider running through a couple 101 tutorials first. Pluralsight puts out tutorials each year that cover all the basics of Max or Maya, and usually they will step-by-step guide you in builging simple hard surface things like drones, robots, spaceships -- stuff like…
I'm still pretty new myself and have scoured for endless hours finding, buying, and watching tuts on every 3d subject possible. Here is a few links to some helpful places: 1.http://www.christateonline.com/ this guy and his brother have some of the best modeling tuts I've ever watched. 2.http://www.traptcg.com/tutorials…
EQ sent me a great tutorial for getting a better feel at how things should flow: http://www.3dtotal.com/ffa/tutorials/max/joanofarc/body1.asp So far it's been a great tutorial and as a result, I'm getting a better feel. It's paint by numbers sure, but its a good way to learn your way around your 3d app. My result so far…