Thanks for the input all! Just want to clarify: Each Challenge will have a total of 4 concepts: 2 "Hard Surface" and 2 "Haind Painted" - 1 Prop and 1 Environment each This was by community request when we revisited the Challenge guidelines a few months back to accomodate as many art styles as possible - we want as many…
@ killingpeople and autocon :) I'm happy to hear you say that, but maybe I phrased myself incorrectly. I do enjoy doing character work, but I'm best at environment/prop work, which is why that's where I wanted to apply. Not to say that I cannot work to make my character art better, but when I hear how difficult it is for…
Yeah I'm not going to drop out, was thinking more to join Think Tank after I was done here just to really zone in on building the hard skills; Futuregames has been pretty valuable already in regards to just networking and I've already had a couple of studios inquire about my availability for an internship even though I…
📢 ENVIRONMENT
ARTIST| OPEN TO WORK & PROJECTS 3D Artist specialized in stylized environments and props. I detect mistakes others don’t see,
ensuring quality and detail in every project. 🎨 SERVICES * Modelling of high-quality stylized 3D assets with Maya. * Creation of stylized 3D environments in Unreal Engine 5 & Unity. *…
This is still WIP but as I am new on this forum I thought it would be good to introduce myself and what I am doing. I am currently studying at Abertay Uni doing a Masters in Professional Games Development, for 1yr we work on 3 game projects using different engines in a professional studio environment with the help from…
I felt like I did not have the skills to make a real game environment yet. Ever project I made in the past was to learn new skills/software. So I decided to make a abandonded warehouse environment to learn how to make a good game environment. I've made a list of the props and decided to make one prop per day. The style I…
Hey guys! I'm new to Polycount and I heard that this website is a good way to get critiques on artwork. I'm currently a college student majoring in Game Development. In my 3D Modeling for Games 2 class, our final was to choose 1 out of the 5 games that our teacher gave us which was Destiny, The Last of Us, Assassin's…
So I just discovered the basics of baking in a High polygon mesh into a low one. But than I realized when using texture sheets where you share textures this method cannot work, unless you were to use multiple material IDs in game. My current method for a scene are to use one giant texture sheet that contains maybe 8 or so…
Firstly, I totally agree with Gav and his views, Pior and his simplification and Adams rock-solid resolve. Im proud to finally be part of a community that has admins like this. Fredh: Firstly, I can't express in words how much you have blown my mind with your unpology. Even if it is the honest to goodness truth... dude..…
A few quick props for tonight: A chamber pot, comes with stains. I got a pretty decent enamelled cast iron smart material out of this prop so I can use it for a ton of the pots in the kitchen I plan to scan some little bits of food scraps to put on the plates just to add a little bit more life to them. I didn't want to add…