Hey guys! I'm new to Polycount and I heard that this website is a good way to get critiques on artwork. I'm currently a college student majoring in Game Development.
In my 3D Modeling for Games 2 class, our final was to choose 1 out of the 5 games that our teacher gave us which was Destiny, The Last of Us, Assassin's Creed, Skyrim, and Bioshock. I picked Destiny since I played that game quite a lot. We had to model, UV, make Normal maps, and Ambient Occlusion maps for a central prop, 2 common props, and a turntable. I picked the Ghost as the central prop, a pair of Hunter knives and a lamp as the 2 common props, and a plate that I randomly found in Destiny's environment that looked like it could make a good turn table.
If you want to interact and see all the details of this project in Marmoset Viewer and see the turntable video showing the project with and without the wireframe, just click on the link below.
https://www.artstation.com/artwork/RzaXv Thank you for anybody who gives me feedback!
Replies
Where's the specularity? It's all reading flat; I am finding it hard to tell what's metal, what's matte, etc.