Are you ready to create some of the most recognized environments in nextgen video gaming? Do you want to be a part of one of the most popular video game franchises in history? If you are up for the challenge then we want to speak with you!! We are searching for a FULLTIME Sr. 3D Environment Artist to create game…
Sledgehammer Games, developers of Call of Duty MW3, is hiring! Sledgehammer Games was founded with a singular goal: Achieve Excellence. We have a state of the art facility, an industry leading development team, and a studio culture built to promote and support world class game developers. We are actively recruiting top…
The way we work A place where people can come together to make a real creative contribution, have some fun in the process, and get paid very well via game profits. With the digital/online distribution channels now available to us, it's only now that we can cut out the middle-men and use a truely collaborative approach…
@Lewis_kennedy Thanks for the tip on the cables and tagging people! I'll definitely look into changing the layout of the wires into a more practical one, haha! didn't know it was a feature.
So much trouble for a box mesh... Low Poly UV layout: Mystery UV set that xnormal is baking to: "Match UVs" Enabled seems to use the correct UV islands however the bake is completely hosed: What the hell is this? :[