Oh no, the "used to" was mainly directed towards SEGA, which no longer makes consoles (I still have plenty of respect for SEGA as a 3rd-party developer, but I was referring to console companies specifically). I don't really have any feelings towards Nintendo one way or the other, since I'm not really into consoles anymore,…
Coming on there Adam. Ryan is onto something there with the re-structuring of various edge rows. Definitely around the jawline. Note how in his image the edges sort follow the shape of the jaw, but yours currently dont mean an awful lot. I still think you could pull around the profile a bit. Although Id agree that your…
1st off I'm using an ATI 9500, so I'm probably encountering problems not associated with with Maya, but the Video Card. Even so, all I want to do is apply a flat painted map to an object. The object is already UV Mapped. Everytime I get a Lambert Material, click on Color-File and select File in 2D Textures I end up with:…
Gentlemen, We are looking for a character artist to provide us with a detailed 1st-person arm model. What we will need: * High-res mesh * Low-res mesh, with careful attention given to edge loops (but this should be a given) * Clean normal map bake (2048x1024 preferred) * Clean ao bake Textures, rigging and animation will…
Hey polycount! New poster here! I have to start posting my work and get a fresh eye on things to see what silly mistakes I'm making and how I can improve ! This 1st piece I've been working on lately is from a CRAZY awesome artist Peter Mohrbacher, His colors And overall design is Just out of this world. Although I was not…
Started to get back into acrylics today and had a nice time. Really thought I forgot how to paint after a few weeks : ^). Also probably just going to be doing stuff with paint for the rest of October, then November 1st is international self portrait day :) , for November I was my focus to be going over human anatomy again…
You should not edit a baked normal map, and certainly not rotate or scale or liquify it, whatever, in photoshop. It's basically a map of 3d vectors. You just can't edit it without breaking it. So your workflow is not good. Dont bake with zbrush, use xnormal or substance painter or marmoset toolbag or handplane instead.…
tynew - You simply need a proper low or call it "med poly" topology and edgeflow. You don't need any highpoly if you can make proper "med poly" meshes. Chamfers are pain to uv because you can't break them in the corners, because you don't have an edge there. Also, its very hadrd to LOD properly and efficiently, it will…
Polycount tends to be a lot of indie devs, or people who support indie devs. So when Nintendo falls behind in that regard, focusing on 1st party games only while sony and microsoft make it easier and easier for people like us, ya, we outgrow the nostalgia of nintendo being top dog in the industry and judge them based on…