Hey guys, We recently worked on a project where we needed ink transitions, and decided to get creative and make our own, filming ink droplets on canvas paper. Obviously you can get really great assets online, but sometimes they're not quite fit for purpose - would you agree? We've put together a step by step of how we…
Hi Gurus: I am a Mac user and when I download brushes from Gumroad or Bad King, sometimes the brush Icon displays a sample of the brush and sometimes it dosen't. For example: I will download a .rawr file then open it and see the .zpb brush file ...but the icon will not represent what the brush looks like. Will someone…
Hey all, I just finished uploading my latest tutorial (and probably my best so far) on how to create a dynamic object that you can interact with. This is a very in-depth step by step tutorial on how to set up interaction in your game that allows you to open doors, drawers and the like with blueprint. This should work with…
I am trying to make Hair cards like this http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/ And I make it to step 8 and then when I try to make the UVs follow that step I get this problem I get this right after I unfold the UV, also I just saw that when I move and sew the UVs mine just…
Well, the accuracy is craaaaazy (obviously because it's projected 1:1 :P ) - i did the highpoly with dynamesh - textured it with spotlight - decimated to lowpoly - Retopo & UV in Max - loaded the new lowpoly in zbrush and used ProjectAll to get the details and polypaint step by step per SubD on my object Sadly as…
Thanks for sharing. Indeed there's any way to do it. That's why it's important to watch many different artists and their approaches. In the end you do what fits you best but there's always ideas to be found everywhere. Generally, for refined rendering, doing one aspect of the image at a time certainly lends more control…
Hey man, great work as always! Great step to working on your own concepts, I'd say the next step would be to rig a model. I want to see that from you sometime (unless you already do that to you models, then keep it up!). My criticism would be on Mushroom Dude's ear, the helix of it is looking a little bulgey. Keep it up…
I use 3ds Max for the modelling and the baking (rendering to texture). I'm fairly new at it so i'm not sure exactly how the smoothing groups come into play. What i have been doing is using textools "smoothing groups from uv shells" tool (I learn't this in a step by step tutorial so again not sure exactly what it does :S).…
Thanks guys. Will defo look at the issues you've pointed out. Having step away from it a bit I think the chin/jaw line is a bit long. Maybe the neck needs bringing forward. I'll also try and soften the features If i'm to get this as real as possible i'll have to get much better reference. So thats the next step. Heres a…
Hi @oraeles77 , I have learned a lot from a few channels that I'm following on YouTube, next step was to try those techniques seen from other people, not always the result was the same ;) ... next step is share your work and/or your doubts searching for feedbacks, there is always something to learn, it doesn't matter your…