And how is that NOT the licker from Resident Evil? It's got the same body, the same exposed brain look, the same tounge, the same musculature, and the same name. http://www.actionfigurecollectors.com/images/news/neca/39450_blowup.jpg If you don't want it to be a licker from RE, then don't make it a licker from RE. Change…
I think that your latest rewrite touches on a very important bit: knowledge. As the game progresses, the player should get more and more hints as to how to solve the game. A way to 'autobalance' the puzzle difficulty, if you will. You should probably try to make it as enticing as possible to solve the game as quickly as…
When it comes to anatomy, what is the best way to approach learning it to come across as competant to a studio? I am exploring this question more from a hiring perspective where the art reviewers judge your character art competancy by comparing to concept art/photoreference and do any further scrutiny through an art test.…
And you know what...you CAN REPLAY older games... You are only encouraging companies to make shitty games by running out and throwing down $55 for a new game the day it comes out. What I find truely amusing is the rate at which game prices plunge. First month, game is $55, then $50, then $40, $30, then 3~5 months down the…
CLOSED Hey everyone - thanks very much for the interest in the project... however, we have already found someone for this role! We may hang on to some of your names / portfolios for future jobs, though - you all are super talented! Quick Summary: Help NineZyme define an artistic style for a brand new game project - by…
Hello, my name is Irene. I'm a VFX artist with a focus on stylised games. My main focus it's stylised VFX both in 3D and 2D. I have a nice knowledge on animation so I can animate myself some VFX. In addition, I have a nice knowledge on Unreal Engine so I and build my VFX and materials with ease. Moreover, I have a…
Naked Sky Entertainment is an independent game development studio based in Los Angeles that practices the following principles: Making games that are fun, innovative, and socially responsible Fostering a creative environment where everyone's opinions are heard Shunning steep hierarchy and never-ending bureaucracy Inspiring…
I think it might help to think of the whole process with a different set of names. As it is 'low poly' could refer to a base mesh (something with topology not fit for animation, but more suitable for sculpting or subdividing), or it could refer to the game mesh (something with topology that would deform well when…
The following advice isn't specific to Unreal, it's just how we do it in games in general. For context, I'm a Senior Technical Animator at EA, and have previously worked for Ubisoft Montreal and Activision, so I have some experience with this. Walk Cycles: It depends on the engine / animation system, but for most games you…
Thanks for the suggestions. The park and its buildings/props are all based on the movies set so i didn't have too much control when it came to things such as the "ARCADE" gradient since it's that way in the movie. I believe the set designers made the arcade very kid friendly and colourful to match that style you're…