Because I have the day off/too much time on my hands, additional thoughts: RAW v JPEG Really, the question here isn't even raw vs jpeg, its processed vs unprocessed images. If you're taking texture reference, I assume you're at minimum adjusting white balance and exposure (on a calibrated monitor) when you get back to your…
ORION: PRELUDE GAMEPLAY REVEAL Happy Holidays, internet! We are back with an extremely exciting update we are showing off the first gameplay footage of ORION: Prelude! We have been hard at work after the Technology Demonstration we had on display for Londons EuroGamer event and we are ready to show it off. BUNKER…
There's a few important things to consider: 1. The bit-depth that you bake your source content at. Generally speaking, it's a good idea to bake at 16 bit so you have a very high quality input for your texture. 2. The bit-depth that you have for your working files in Photoshop, Painter, etc. Extra bit depth is helpful for…