Hi, I decided to move to Autodesk's 3DS Max to start rigging my character, from Blender. Just because it's the industry standard and they teach to use it in our school. Anyway, setting the textures up in Max are giving me problems. Especially very visible seams appear on my normal maps everywhere where there's an UV seam.…
I've started using a workflow of Sketch & Sculpt in Curvy 3D 4.0 and render in Blender. As dev of Curvy 3D I've experimented with adding various rendering solutions over the years from raytracers to HDRI maps - but I've decided it is much better to focus on easy model sketching and export to other apps for rendering - in…
Hi everyone, I am new in this forum. It would be great to hear some feedback/critique to improve workflow and overall design output. It was done in blender and textured in substance painter. Thanks a lot.
Here are some blender files I made, it's by no means all of them (that site is a pain to upload them too). The rest are in my opensource project git on sf.net. https://www.blendswap.com/profile/771824/blends/1/largest In the game they have textures. I usually use materials etc.
Thanks for the advice, I've actually been kind of doing that with some other stuff I've been trying, mostly posing for weapons. I used the Blender Base Mesh the released recently as a kind of mannequin.
if you edit an object material dropped from asset browser and then drop another object using same material Blender should recognize it and apply the already edited one for your current scene. If your scene happened to have a material with a same name you get material.001 and so on. Imo it's a biggest disadvantage of…
1. I usually do painting through the following method: a. Make sure I'm in the Blender Render mode. b. Use the Texture Paint Layer Manager. (Hit N in the 3d view to see the layer manager.) c. Be in GLSL shading mode. This allows you to use the shader properties to get your shading information. So, you can set up lights how…
Hey man I know what it's like to feel lost, i've had a little help but i'm mostly 100% self taught in everything. I'm not awful at 3D modeling, but i'm pretty bad at texturing lol. I'm currently in college for 3D Game Art however i'm working on a game with a good friend of mine. Not to far in my classes however so we…