Use this script to smooth by UV Islands in Max: http://www.polycount.com/forum/showpost.php?p=1105439&postcount=7 in Maya: http://www.polycount.com/forum/showthread.php?t=52722&page=2 If you have a smoothing group split, you have to split uvs. 1 smoothing group on your mesh is situational and you should use it knowing what…
If your favourite character is too niche and dot have stl model for print, i would be happy to make special one for you. Here is my portfolio - https://cults3d.com/@RibaKaplja Contact me on discord- kicca0427
Hi guys, I am working on a zombie arm right now and having some problems with my layer system. I have a layer with some polypaint information for the arm. Now if try to bake the layer, something weird happens and messes up the whole color information. Does anybody know how to fix this? Cheers
So this has been frustrating me for weeks now, I've done the UV's correctly and applied each individual object as separate materials, the low poly contains Vertex normals and everything else that is necessary. whenever i try to bake by mesh name on painter i get this bad error? can anyone please help?
Hi everyone! I have a low poly model with smoothing groups and reset Xform. But after to bake the models into the Substance Painter, appear a ugly lines. Also a Tried to export the low_model with a unique smoothing group, the previous problem fixed but appear a new artifacts. What is the problem on my low poly model? I…
This week I wrapped up the UVs and have moved on to baking in Painter. I spent a good amount of time stacking and carefully arranging the layout to optimize space and texel density. The asset currently uses six UDIMs, and I did my best to organize them as efficiently and cleanly as possible. At this stage, the baking…
I'm wondering if anyone has a good workflow for baking multiple UV tiles or UDIMs? I have tried xNormal, Knald, Substance and I've had no success so far.
Hello, I have been working on this project. Eventually I am stuck right now. I am baking this model in substance painter but the seams are visible. I have tried everything I know. Please help me. I am attaching the files and screenshots here. The Uvs are properly cut and perfectly layout. HERE ARE THE FILES.…
Hello everyone, I've created a handpainted hero prop based on Simon Stålenhag's biomodem concept. During this project, I've learned a few new fun things such as Blender's sculpting and texture painting tools and the AnimAll addon. And how to make animated textures actually work in Sketchfab. model Thanks to @BagelHero,…