I'm wondering if anyone has a good workflow for baking multiple UV tiles or UDIMs? I have tried xNormal, Knald, Substance and I've had no success so far.
I'm wondering if anyone has a good workflow for baking multiple UV tiles or UDIMs? I have tried xNormal, Knald, Substance and I've had no success so far.
I'm wondering if anyone has a good workflow for baking multiple UV tiles or UDIMs? I have tried xNormal, Knald, Substance and I've had no success so far.
Wonder what is a purpose of UDIM in games? Never worked with it actually still curious how it's different from having multiple matID /sub-materials, each with each own texture . Substance Painter can work that way I believe. Is UDIM just a kind automation for file saving/loading ? Is there some other advantages?
Wonder what is a purpose of UDIM in games? Never worked with it actually still curious how it's different from having multiple matID /sub-materials, each with each own texture . Substance Painter can work that way I believe. Is UDIM just a kind automation for file saving/loading ? Is there some other advantages?
I read it , still not sure what may prevent you from doing same hi res textures within old 0-1 approach. I understand although if it's hundreds of patches /sub-materials/matID it could be a problem to load all of them one by one . Still Substance or 3d coat would do it automatically too. So I wonder why it's matter if all the UV islands in 0-1 or each in its own range 1-2, 2-3 etc?
Replies
http://www.mightybake.com/
and maya with some python help...