Hmmm, too much talk in this thread and not enough OVERSIZED CLONE TROOPER HELMETS! That was a fun little project. On a side note, I have everything set up in metres, and imported the right files, but the export was too big. I had to play around to get it the right size. Hope I didnt break too many copyrights :D
Oxy: Actually, Evan Dorkin still does work, he has a blog and the House of Fun site with his wife, Sarah who also does comics. They are doing a lot of side projects these days and working in animation. http://evandorkin.livejournal.com/ http://www.houseoffun.com/ I am a huge Evan Dorkin fan and hate r13 exponentially for…
Oblivion was started back around 2002, the offset engine was very much non existant at the time. Even as an option today its still completely unproven. As a side note Bethsoft was way, way too small then to even think about making their own engine. The core Oblivion team for most of the project was actually very small…
The map size is obscene for an object that is essentially a low polygon prop. [ QUOTE ] On a side note, advertising that you're a stoner on assets probably isnt a very good idea, i mean atleast if you have any asperations of getting into the industry i would cut that shit out right now. [/ QUOTE ] Um... yeah, he'll never…
I would love to see a skype group where people could answer questions in real time. In my opinion these forums are the best resource for people with any kind of 3D question, but sometimes I hit a snag, and I have to wait hours to find an answer, disrupting my workflow. If there was a skype group that could all help each…
There must be something I'm missing here but I've been looking around trying to find the answer. If I missed it my apologies but this is really driving me insane. Basically how do I export the full res texture when I am done? So I create the project with the full texel density but my work resolution I've set to 50%. How do…
You have the text mirrored on the flashlight, so one side is backwards - doesn't look good. I think the screws don't need that many polygons. The flashlight clip-on-thing has modeled ridges but the slide only has a normal map? In short - use more polies on what the player sees. Oh, and you have a redundant vertical loop on…
You have to store a config for it to open on that side. You do it by moving it to the screen you want to use set it the way you want ie: maximized, doc size any other misc settings. When you have it setup the way you want go to preferences/config/store config and it will save. The shortcut to store a config is CNTRL+Shift+I
@eXecutex I usually like to start with the parts that I know are perfect cylinders. That's a good way to start when you only have a completely flat side view for a gun! Everything else can then be sized from there. Following concepts exactly how they are can leave me with some wonky shapes so I usually just eye ball it…
I agree with the technical stuffs.. As it's a 50/50 job I currently have more on the art side.. Like I said, I'm in the process of learning scripting so hopefully will have something to show soon... Currently I'm only showing my good work on this site... I have done some small uScripting before but not posted on this...…