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Hk USP45 - LowPoly - Textured.

polycounter lvl 7
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SamFisher polycounter lvl 7
Hi everybody!
It's me again. Now i wont show you textured version one of my works pistol Hk USP45... Hope you like it :)

Comments and remarks welcome:)

Links of my work is below.
http://s08.radikal.ru/i181/1011/5d/9e1752ae3a36.jpg
http://s45.radikal.ru/i107/1011/fa/9f7d376ba6d0.jpg
Gun
9e1752ae3a36.jpg
LowPoly GRID
9f7d376ba6d0.jpg

Replies

  • SamFisher
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    SamFisher polycounter lvl 7
  • Snader
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    Snader polycounter lvl 15
    You have the text mirrored on the flashlight, so one side is backwards - doesn't look good. I think the screws don't need that many polygons. The flashlight clip-on-thing has modeled ridges but the slide only has a normal map? In short - use more polies on what the player sees.

    Oh, and you have a redundant vertical loop on the flashlight.
  • A-N-P
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    A-N-P polycounter lvl 6
    Snader wrote: »
    You have the text mirrored on the flashlight, so one side is backwards - doesn't look good. I think the screws don't need that many polygons. The flashlight clip-on-thing has modeled ridges but the slide only has a normal map? In short - use more polies on what the player sees.

    Oh, and you have a redundant vertical loop on the flashlight.

    How do you solve the mirrored text problem stated above? I'm having the same problem with a car model I'm working on.
  • Esprite
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    Esprite polycounter lvl 9
    A-N-P wrote: »
    How do you solve the mirrored text problem stated above? I'm having the same problem with a car model I'm working on.

    Break off the the polygons where just the text is and move it to another place on the UV map?

    http://vimeo.com/5821890 Slipgate does this on this character bust to give it a mole on one side.
  • A-N-P
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    A-N-P polycounter lvl 6
    There is no space on my UV map to put extra faces without re-doing the whole thing "/
  • Andreas
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    Andreas polycounter lvl 11
    You've made some odd choices...the silhouette is quite jaggy but you modelled the screws into the low-poly when it would have been fine to put them in the map? Nice otherwise though, good texturing.
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