Nice, if the models have a good meshflow, that can be used in zbrush as a basemesh, then that would be awesome! :) I kinda doubt it, but would be also cool if you can show a wireframe pic because it would be very interesting to see how the possibly could merged the limbs dynamically in the engine.
hehe try over at beyond unreal (yes I know its an unreal site but ya never know.) And definately hit up the fourms at VERC as its a HL and HL2 modding community. Good luck man. The request uptake over here tends to be rather slow.
This Project Started as a Stylized Male anatomy study from a concept by the awesome Sam Nielson, It took about week for both the characters. I just didn't want to leave it at merely an anatomy model, hence I created a Conan skin with design elements inspired from Johannes Helgeson :smile:
Hey, guys I hope I'm asking for help in the right place. I'm currently working the background and lighting to present a character but I'm having trouble figuring out a good way to merge the skybox and the ground without making it look funny. You can see my work in progress here... Austinhuntley.blogspot.com
[WIP] I've been working on this for few days now off and on and I'm at the point where it all looks the same now. Hopefully some of you can see what I'm not seeing and give me some crits. 9096 Tris for everything in the scene, 100 perc self illumination on everything. Thanks!
Infamous 2 DLC! Gotta admit it makes me a little proud :poly142: This isn't for most sales, mind you, but for the fastest selling game. You can get the DLC for a mere $10 without needing to own Infamous 2! http://ps3.ign.com/articles/121/1212317p1.html
Cool progress! I would say the background is a bit to dark and saturated - when squinting, parts of the character merge with the background. Maybe you can even add some ground shadows? What textures did you end up using? Is it diffuse only? Much success finishing it 🚀
Clearly the opera is infested with zombies. Btw, the last Resident Evil had very inexpensive stair railing, iirc. The middle portion was mere plane with a nice normal map on my standard settings. Looks very nice, if opulent, so far!
Happened upon this thread today: http://www.polycount.com/forum/showthread.php?t=40373 I'll admit I don't understand all of it, and can't merely copy their method because they aren't using max as far as I can tell, but it should be helpful.
Joshschmitt, Whew!!! ( Sweat, sweat,) I'm glad I didn't merge my layers, never thought about that. Thank you very much:) Also I think I will have actual vines to accompany the texture that way it will break the silhouette.