Hey, guys I hope I'm asking for help in the right place. I'm currently working the background and lighting to present a character but I'm having trouble figuring out a good way to merge the skybox and the ground without making it look funny.
You can see my work in progress here...
Austinhuntley.blogspot.com
Replies
in the future, what you want is and you'll be able to post your images directly. That way people won't have to navigate to your blog and will be more inclined to post crits.
Good luck.
I'm no character guy, but some of the common techniques are to simply use fades, solid colors with some overlays, stylized images as a backdrop, or blending the foreground and the backgrounds together. Here's some ideas:
http://www.dominancewar.com/2009/en_wallpapers_4.php
http://easyaspi.us/wp-content/plugins/wp-o-matic/cache/976c6_sfrender3.jpg
http://www.tfw2005.com/transformers-news/attach/1/Longhaul-Character-Render-1_1242336523.jpg
Also work on the lighting. Right now its a bit undramatic and doesnt have the woah factor. If u check the link posted above for the dominance war wallpapers, theres some good examples there of how to pop! your character with the lighting. try create some contrast
I would increase saturation on the grass, and add some cards to create a more "3D" look. Right now you're using 1 card and it comes across very flat where is crashes and creates a tangent with the ground.
In addition your bricks look muddy right now. You may want to play with your normal map and try and get some better detail out of them.
As far as the lighting goes - maybe try some slightly darker shadows and increase the brightness of the key light as well as rim light.
I think the comments about increasing the saturation of some of your textures from the other users is a great idea. Right now it would seem it is lacking in contrast between the different elements within the character and environment in which he is standing.
Best of luck,
GB