I've received a message from an unknown person here on PolyCount, nobody I know. This person asked me to contact them on their personal e-mail address. I've encountered this kind of events on other forums too, but usually they're scammers of some kind and trusting them with even just a greeting can be harmful. Is this…
I'd like to share with you a real-time HLSL Shader for Maya’s Viewport that I wrote as part of my exploration into the wonderful world of HLSL. Try it out, and if you like it, let me know! Updated - 11/30/2009: lcNextGenShader_1.2.fx Updated: lcNextGenShader_1.15.fx My Original Blog Post lcNextGenShader_1.1.fx Download:…
Hi! I don't quite understand your exact issue. Maybe a screenshot with the Painter ui and layer stack visible will make it more clear. Do you use 2 different texture sets? Or do you blend the two materials by a mask? If it's the latter, you should be able to blur the mask, paint on it, ... .
Thanks Brandon, I didn't dismiss their advice, I just wanted to verify how it applies to the job I'm aiming for with the experience I currently have. At the moment what I have to work with are examples of candidates who took Scott Eatons course and have seen that initiative recognised when they applied for work at…
Wow first time I see such message. Does your mask1 and mask2 files are 32bit RGBA images? Other than that maybe try to change the name of your testing item for something simple like ember_test_01. Do you also have your dota2 fully updated? Also you could try to import your mesh from smd or fbx and see if one will work,…
These are just my two cents from the perspective of a stylistic prop artist, but hopefully some of my words might help a little! As others have suggested in this thread, in regard to not having experience, you could always try your hand at freelancing/commission work for indie devs. While they may not be able to provide a…
NOW CLOSED I'm looking for someone to 3D model (low poly) and skin a cartoon hamster character for me, for use in Blender and Unity. References: http://hamstereaglehunter.com/clan , http://hamstereaglehunter.com/rider-camp , and http://hamstereaglehunter.com/knights This will be used as part of a game prototype. It will…
This will be for first a 3D exhibition of a story I wrote, and for art I already own full commercial rights to. Can provide text on request or via chat, but hope the references and the description are enough. I have a super tight deadline for the first draft of the model(this Sunday), and I'm willing to pay a premium for…
Hello Polycount! Hello 10K, working on a new project and making a new head topology for this one is based on an artwork of Natasha Small *(with a minor CC) The topology is 65% done, missing details and loop spacing on the forehead and eye borders, Some pointy loops and so. Will love some Critics here. Not sure at the…
Hello. I want to introduce you the "Old Fund" location, which is based on the principles of material layering in Unity. On this work we wanted to check how convenient it is to work with a material layering shader from the Allegorithmic, and the result was impressive. Due to these technologies, the work has turned out to be…