This character sculpt was referenced from the concept art for Hermes from Borderlands 3, originally illustrated by Arden Christensen. Sculpted with ZBrush and composited in Adobe Photoshop. I struggled a lot at first, as I am very new to sculpting characters. It got really frustrating at times, but once I crossed a certain…
to your first point.. DEI is about steering the behaviour of institutions - it has fuck all to do with putting rainbow flags in marketing material. The grand conspiracy you're talking about is ESG - which is about steering public opinion through media etc.. To the point I actually have some experience with: first thing:…
@Wardana 1. To create a forum sig - click Account Options icon in address bar, then again drop down menu Edit Profile 2. Click - Signature Settings 3. Type ArtStation in text field also highlight, then click on Link icon in the editor to paste your URL click OK and lastly click Save to confirm everything.
Artstation Link < For marmoset turntables Sketchfab Turntable RENDERS BELOW TEXT When the MAN : Biological Computer was released by Metric Group, it was seen as the next step of modern computing. The past generations worked to turn computers into man, Metric Group works to turn man into computer. Wanted to try something…
When attaching meshes with different mats (and same IDs in my test scene) max provides 3 options. First 2 create new multisub mat that looks as expected, but changes ID on attached part. Third doesn't change anything and all parts have mat of the "main" mesh.
Not necessarily a art position, but if you know of any of them programmers that may have lost a position, please pass it along. Game Server Programmer Playnet are seeking a C/C++ programmer to work on game server systems. The successful candidate will work on code for "WWII Online: Battleground Europe" (US and Chinese…
I've been following Anthony Jones's progress on a personal game project lately and I thought he had a pretty neat workflow. He's focusing on speed and spending about 2 hours per character. That's 2 hours for sculpt, retopo, texture, rigging and getting it in game! Here's one of his…
Hey all. I've got a question and all the searching I've done hasn't really got me past basic baking questions. Bascially I have started messing with trying to do LOD models and higher poly bakes. Currently I'm working on vegetation and one of the team members wanted more ground cover (ivy type plants to hide tex seams) So…