Hi there people of polycount. I recently started a monthly challenge that someone posted up. The challenge is about taking a piece of concept art and making it in a 3D package and importing the assets into UDK. Basically I would like lots of feedback so I can approach my next project with better understanding. If you want…
So who knows why, but I was curious about a way to really easily and quickly put together decent-looking modular Bouncy Castles, with a dedicated Master Material. A habit of mine is to try and find easy solutions for cloth/rubber/etc things without expensive tools and high-res meshes or lots of unique surface area, so this…
Dear Polycount, Greetings! I am new to the ranks and have a quick question for any Maxscript pros out there. This is probably a simple fix and I am just missing something. The Effect: The effect that I have been charged with creating is a sort of card flipping visual you commonly see at sporting events where each person…
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Hi, I just added this Model Pack to my FlippedNormal Page. Please click the link to visit the model: https://flippednormals.com/product/basemesh-collection-anatomy-topology-uv-35505?dst=Fd2SjNzF
I'm very early on my journey here as well, so take what I say with a pinch of salt. But I think in terms of visualizing where you need to try to get to it's helpful to take a look at the portfolios of the finalists of the Rookies Awards https://www.therookies.co/contests/121/finalists. Those are basically the best people…
30%-50% extra is higher than I thought, I think I once read 10% but that does seem a bit slim in downtime allowance. I think in terms of overtime etc, we will probably work out an amount they want me to work per month based on their budget... I am thinking that it's probably going to be easiest to call this freelance, but…
Whoa wasn't expecting so many replies at once, kinda got me pumped =) I'll do my best not to disappoint! I've trying to get the main structure of the room right, and establish the mood in general. I'm kindof iffy on the ceiling texture so any advise on that would be very welcome Here is a progress shot: @mats effect. You…
It's actually pretty easy and a lot more straight forward than model -> unwrap -> texture. You're right the previous method is the traditional way to create an asset, and by all means you can still do that, especially when working off of concept work. However there's nothing like a dark abyss between texturing and…