Hi there, I've just submitted my final year project for my Computer Game Development Degree at Glyndwr University in Wrexham. I'm interested in becoming a 3D artist, as I picked up on modelling surprisingly quickly in my second year. Since then I've made a bunch of models, both of characters and environmental assets. As of…
Hi everyone! 👋 My girlfriend and I are both programmers and we’re starting a hobby project together — a 3D game made in Babylon.js. We're looking for a 3D artist/animator to join us as a core part of the team. We chose Babylon.js for specific reasons (performance, easy WebGL integration, lightweight), and we’re already…
I missed this thread the first time around and was enjoying the art and reading through some of the replies. I found all of Kevin's replies to be kind and thoughtful. I didn't know him, but seems we lost a good one. Rest in peace and condolences to his family, all that knew him and worked with him.
I totally agree with Vassago about the nails, save polys and make the details noticeable. Nice props by the way, there are a few areas you could optimize. Like the dryer, detach some of those cut details, float them and save yourself some polys. You might be able to save enough polys to detail the inside and do an alt…
Yeah all the stuff about not being able to crouch and so forth is likely due to them changing the pawn class from say, UTPawn (which it has been for a long time) to the superclass, UDKPawn. It gets rid of all the pesky UT-specific sounds and DM round spawning that are annoying if you're not making a deathmatch game, but…
WayForward is looking for a talented and motivated artist to the fill the position of Art Manager. The candidate must be highly responsible and must be able to coordinate and communicate effectively across all art disciplines. A solid understanding of all art disciplines is a must and direct experience in most of them is a…
Hey, this is my latest Character: The Stranger This is a little demonstration of the Stranger in action, running around in UE4 https://youtu.be/DBBQi_QoGcY Okay so this time I wanted to go all out: a full character that could be part of a AAA-Game, including setup in UE4 with a basic movement system, swappable equipment &…
If you're using the group system in max; A group is basically just an invisible node that the objects are parented to, so get all the unique groups that're selected and perform one export for each which contains all their child objects. Something like this: origSel = selection as array allGroups = for obj in origSel…
Learning Substance painter for the first time an encountered an issue when baking my world space normal map and ambient occlusion, as seemingly random faces appear inverted. I then went to blender to test it as well, and the same faces react the same way I've been able to rule out a couple possible reasons: -Inverted…
Hi Rob, really loving mightybake so far. I have some requests/suggestions how to make this a bit more pipeline friendly: 1) Ability to select which UDIMs to Bake If I know what UDIM(s) have changed after a Model Change I really just need to rebake those. Especially in a production pipeline with lots of iterations this…