Job Description Hard Surface Character
Artist Visual Purple is
looking Hard Surface Character Artist, who is adept at creating complex robotic
and hard surface characters for Unreal Engine 4/Games. The ideal candidate
would have experience working with the Unreal Engine 4 and expert level proficiency
in Maya or Modo. The…
Evolve Games is an indie studio founded 3 years ago. We're passionate about video games with great ambitions, ideas and a clear mind with respect to how we create our games. The objective to reach further every day, to make more and better games, games made for you, the players, games we'd love to be playing. That's what…
Professional 3D Artist offering high-quality modeling services. With 3 years of experience in the industry, I specialize in creating detailed and optimized models for games and real-time applications. Here's a link for my portfolio: https://www.artstation.com/cesarespinelli Services include: -Full modeling from reference…
internships. i got an internship at soe for 3 months, which then lead to a contract position one year before graduating. so i was going to school and working at the same time. Apply to as many places as possible, i would usually go on a binge and apply to everyplace gamedevmap provided. For freelance its always good to…
@rafastrip How big is that model? If each of those bigger square are the equivalent of 1x1 blender unit/m the model would never fit in 1k texture unless you overlap it. To apply it correctly you should first set te texture size, then apply the checker map texture, and then apply the texel. Just in case, this addon is…
One thing that always baffles me is the smooth curve that so many artists apply to their work. It's aesthetically pleasing but I never understand how it's applied. It's hard to explain but I'll try: I want to make an outdoor scene with an old asphalt road that smoothly curves away in the distance, most likely applied with…
Gotta question about ZBrush masking. When I hold down control and drag, I get that nice masking box. When I hold down the spacebar I get that nice 4-arrow thingy that allows me to move that masking box anywhere I want it. Now, is there a way to essentially duplicate this masking box. Like I hold space, apply the mask where…
"I always see these kind of weird edge loops when doing SubD modeling, but I'm not sure if it's supposed to look like that..." well, you're only seeing expected behavior when a particular sub division algorithm (there are various types) is applied too a low poly cage, in which shading is controlled by edge loops "What's…
Wow, reading all this just reminds me how much I've still got to learn in terms of texture mapping! I've never used UV mapping before so I guess its just a completely new concept for me. Its strange though, this book was written for Max 2011 users, and the very first project they walk you through is making a simple…
Baking bug I have encountered. That geometry is UV'd as a rectangular strip for easier texturing. This bug has been fixed by restoring bake settings to default. Bake error seem to have been produced due to incorrectly imported HighPoly (it wasnt there). This whole time I have been updating my hi & low geometry without…