For some of the veterans of the industry here, what would be the physics setup for the cars of some of the old school racing games like RR1 and Sega Rally? On RR, obviously the handling is very stylised, and the collisions are ULTRA basic (obviously not really supposed to be advanced/realistic collision wise) - but I'm…
every android device on the planet. ie (every mobile phone and tablet). ILM, Weta, Pixar, Mill... the large film studio all use linux with a few people with an extra windows workstation for various things. small android/linux tablet sized devices that match the graphics performance of Xbox/PS2 are the whole point of this i…
@Bryan Cavett: I just tried to move one image into a test directory (away from from where it originally was). Turned the layer on and off and restarted Photoshop, and it is still there. I'm guessing it saves a "local" copy of the image to the psd. You can still edit the image, and when you go to save the edit, it…
I'm pretty sure Mop, Tully, and Arsh go full color. The dodge/burn overlay technique was all the rage around the q3-ut time as it made teamcolor variants really easy, but you don't get the same quality or control that you do with an actual color painting all the way. You can of course use that greyscale technique then…
Looking good! I'm not too up on the PS2 specs but I would imagine some of that detail would have to come out? What is the polycount? - I would suggest taking out the verticle grill bars and doing that with an alpha, same with the grill vents on the hood. - You might be able to get away with using just a nice texture on the…
@ Kaburan: quote from perna: "[IMG]file:///C:/Users/Mattias/AppData/Local/Temp/moz-screenshot.png[/IMG][IMG]file:///C:/Users/Mattias/AppData/Local/Temp/moz-screenshot-1.png[/IMG]We'll shortly be releasing the 3DS Max normal map display fix...", so it think it's only in max. But i'm not a tech guy, so maybe it's pretty easy…
Hey there! I am trying to export my character to Unity 2021. I am using blender 2.90. My character is so simple like a PS1 character style (similar to doom or whatever) My goal is to create a Main character animation to export to Unity 2021 . But I got some question , to organize my workflow before expand my animations and…
Hello Polycounters! Virtuos is looking for a Senior Technical Artist experienced with Unreal 3 and/or UE4. Your job will be working with both engines to help us port 2 to 3 games of a well known super hero franchise from current gen to Gen4. That's your chance to work with the latest hardware and the most awesome game…
[FONT="] [/FONT] [FONT="]Naughty Dog Santa Monica, CA [/FONT][FONT="]www.naughtydog.comAbout our company Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drakes Fortune. Were a relatively small team…
A leading global publisher of digital and social games, Gameloft has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms, including mobile phones, smartphones and tablets (including Apple® iOS and Android® devices), set-top boxes, connected TVs and…