Hey Polycounters! it has been a while since I posted. I decided to take a small break from 3D and polish up my 2D. So for this character the story goes as this: This character guards the Sultan's inner palace gates. He uses shadow magic and can also force his opponents into seeing illusions. The crystal in his forehead is…
I develop a WPF app and plan to display some of my scenes. The problem is that WPF's default internet explorer webbrowser control can't show my scene. I tried some stackoverflow magic like this thread here, but to no avail. I also tried opening it using CefSharp but that broke my app even if I did what was told in the…
Death: Dracula's right hand man in the Castlevania series. 615 tris. All the texturing was actually done today. The back is a little goofy. A bit hard to tell what's going on. The textures are a little dark on this one. You may have to brighten your monitor a bit. I had no idea my monitor at work was so bright. I'd fix the…
I'm support main and Nami is one of my favourite champion. :) As a skin collector I'd love to see a new Nami skin! It will be Elderwood Nami spashart but I want to design her look before making final art. My idea is inspired by other Elderwood skins in League of Legends. I love the magical forest feeling in them. Also,…
BBC Green Planet: innovative mobile AR with Sir David Attenborough + Dinosaurs & Robots: location based Magic Leap experience What could be better to boost up your creativity this year? We are looking for UK-resident UNITY Technical Artist, full-time, fixed-term contract, working remotely. Spread the word, your Planet…
Hello! I am working on a character with glasses. Lately i made the spectacles and a simple glass material for them. Its not terrible, not great. The problem is that skin displacement seems to disappear in areas obscured by the glass. I checked all roughness values in the glass mat thinking detail just gets blurred but that…
So I've been working on this hand painted project for a few weeks now, finally calling it done. Aim was to improve my hand painted texture skills and fit with a smallish budget for a scene. All handpainted diffuse textures with no spec/normals and some marmoset magic for presentation. You can check out the marmoset…
So I've been working on this hand painted project for a few weeks now, finally calling it done. Aim was to improve my hand painted texture skills and fit with a smallish budget for a scene. All handpainted diffuse textures with no spec/normals and some marmoset magic for presentation. You can check out the marmoset…
So I've been working on this hand painted project for a few weeks now, finally calling it done. Aim was to improve my hand painted texture skills and fit with a smallish budget for a scene. All handpainted diffuse textures with no spec/normals and some marmoset magic for presentation. You can check out the marmoset…
So I've been working on this hand painted project for a few weeks now, finally calling it done. Aim was to improve my hand painted texture skills and fit with a smallish budget for a scene. All handpainted diffuse textures with no spec/normals and some marmoset magic for presentation. You can check out the marmoset…