Hello everyone. Ever since I've started working with Fluid Dynamics in Maya 2017, I've been struggling to understand why Maya's fluid simulations come across blocky and seemingly "low res" for me no matter what I do. I've looked around everywhere for a solution but I can't seem to find anything. An example of what I'm…
Hello everyone! I'm currently working on a project that is supposed to be an artistic lowpoly environment, with emphasis on atmosphere and mood. Inspirations have been the games Shelter and NIVA for a sort of pastel light look, however I am having continued trouble finding a definite vision for it :/ I like the abstraction…
Hi everyone! Its been a long time in the making but we finally got this one done. It could go on sale as early as Friday, so keep an eye out. In this DVD, Dave Prout and Jim Magill go through Lighting and Post Processing in UDK. Together they use over 27 years of combined professional experience to deliver not only great…
Hello everyone. I've been searching for hours and got no result so I tought about asking here. Im in need of a script that could save me tons of hours, what Im looking for is a 3ds max script that creates a texture atlas based on single objects with single texturas, per example: Lets say I have 13 3D objects with his…
If you're using lightmaps in Unreal and are making a long wall, it would be better to not use small squares. You don't have to worry about fitting in the 0-1 space unless you're going to bake something other than lighting. It should have a tiling texture which means it tiles outside of 0-1. So there's no reason you have to…
I use headus also and noticed this awhile back. The problem seems to be headus changing the order of the referencing groups when importing/exporting the obj from max to headus. g Box01f 1/1 3/2 4/3 2/4f 5/5 6/6 8/7 7/8f 1/9 2/10 6/11 5/12f 2/13 4/14 8/15 6/16f 4/17 3/18 7/19 8/20f 3/21 1/22 5/23 7/24 g Box02f 4/3 2/4 1/1…
I like the pricing model of GameTexures.com where there are different monthly subscription pricing tiers based on the maximum number of textures that can be downloaded per month from the library. This nicely solves the data bandwidth and storage costs since the subscription price varies based on the maximum data that can…
Wow, thanks for all the feedback i forgot to put down were the concept came from an illustrator i got in touch with via his blog here is a link to his work in case it inspires you. http://orloffillustration.blogspot.com/ Yep i totally agree that the caravan blends into the background a bit and that it is very warm, i think…
Poked at this a bit more the other night as the flicker needed to be a bit more natural and less regular. Modifying how the square wave periods interacted worked nicely. I also included a random seed value so you can either sync or unsync the flicker behaviour between multiple lights by using the same seed value. (ie if…
In contrast I do not know anyone that plays their console on a computer monitor on a regular basis. Most popular is a 720p 32 inch LCD tv, followed by 42" and 50" plasmas that are evenly distributed between 720 and 1080p with a couple of people still hanging on to their old CRT tv´s and using Scart connectors for 480p…