/me puts on Autodesk rep hat There have been a lot of things rolled into Max since 8. - Much improved pelt mapping. - Improved UV relax. - Spline UV unwrap. - ProSound allows up to 100 audio tracks. It is 3D sound, you can place sounds in objects and have it calculate the volume/position in relationship to the camera. -…
We are heavily modifying the below asset: https://www.unrealengine.com/marketplace/en-US/product/character-customization-male We are looking to work with someone to make the assets we need to create an awesome character creation system for our game. This will include a bunch of hair and a few options for clothing - but may…
Hey all, Long time since I posted anything here so I thought I'd share something I've been working on in my free time. I call it Shodan. Based on the System Shock villain by the same name, this is my interpretation of what she'd look like if she had merged with the alien biomass from System Shock 2. Worked on it for the…
I'm not sure if I worded the title right, but if anyone who knows how the technical stuff works could shed some light on a question I had. If I have a mesh, lets say for instance it's a brick wall. We'll say the wall is made out of 9 bricks. The high poly has been baked to a plane and you have your texture for the wall.…
Hey everybody, so I have spent a few hours now trying to figure out how to do two different things in Maya 2018, but I have yet to accomplish anything. any help is appreciated. I have some splines I created in 3DS Max using the hair and Fur modifier. I used the splines for rendering fur in Vray. Well, I'm using Redshift…
XCOM 2 uses a fairly modified version of UE3. It procedurally generates the maps your guys fight in by arranging random, modular map segements in a pre-defined arrangement. I'm curious about how the lighting for a level would therefore be achieved. I'm more familiar with UE4 than UE3, but the technical limitations of…
Note: Sorry if this post is somewhat duplicated, for some reason it didn't post and disappeared! Not sure if the original post will reappear in the future. Hi all! This is my 2nd attempt at doing as art challenge, and I'll be creating a 3D environment in Unreal Engine 5 based on Marius Villard's "Work and Live There //"…
serive pack 2 is out go get it. it also contains all the fixes in service pack one, so if you didnt get SP1 its all good. http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=6845920&linkID=5573636 Issues addressed by this Service Pack: 3RD PARTY · Crash when performing a File/Reset on a scene with Brazil…
You're probably importing the normal data from the mesh, so the normals are probably locked. You can reset them by using the collapse utility in the utilities panel, or with an edit normals modifier.
You can reuse animations between rigs in unity. Especially easy if it's humanoid, unitys built in system will retarget animations between them. https://docs.unity3d.com/Manual/ConfiguringtheAvatar.html You've correctly deduced that blend shapes making the mesh morph to being 6' 6" tall muscle guy while on a rig made for a…