Firstly, this is a fantastic tutorial and I'd highly recomend it to everyone who's looked at the interface and been turned off by the seemingly bizarre layout and function of it all. Nice work, Mistah Poop, sir. Now my question is how I'd go about creating an animatable low poly character if I've modelled with Z-Spheres…
okay, i am not going to complain like the usual max to maya thread. i have spent all day digging into the interface and i have found 3dbuzz.com to be an awesome resource so far for the absolute beginner. i am picking up stuff pretty fast and slowly buiding up a list of hotkeys as i learn them. what i want to know is does…
Hi, I'm building a real time environment that will have a weather forecast information. It is a project run from a Real time engine but the environment is all made in UE5. For the test I am creating an Artic setting scene that will have a Northern lights story as a visual experience. I have put together these screenshots…
normalize? Looks like a arrangement of existing commands in maya. The idea of a on screen guidance is nice but also a time consuming process for the artist using it I usually rather prefer context sensitive executions to make decisions rather than a wizard process. I noticed a few Maya collections of UV related scripts, a…
Hey Viktor, thanks for the comment ! Yeah ToyPlastic of course ! I'll give it a shot. The wetness is precisely what I was looking for, I'll put some inside the eyelids also. Glad you like the jacket and shirt =) It's a single mesh started from an extraction actually, but I ZRemeshed it with an important influcence of…
Thanks for your hard work, I hope it'll be usefull for maya users, I know some of them who tried and totally switched to Blender and be really happy with the software right now^^. In an other hand I find quite odd that's people need that's sort key configuration : I didn't see it by default in any other package like 3DS or…
Achillesian, that is a pretty sick pot. I cant wait to model mine :D Jack, thanks for the Youtube UE4 tut. I had originally just taken a screenshot but I can imagine this trick will come in handy later on. Now for my environment. I think, after working on this for a while today, I am finally getting the hang of the UE…
cheers for the tips! re: opacity-drag - ideally i think control for opacity and brush size should be available from the right click menu too, that's sometimes easier than grabbing hotkeys. looks like plenty of space to do something there (art-rage i think has a neat way of controlling that in its interface). i was…
There's two layer visibility options in the very top right of the interface (two drop-downs similar to those in your game object inspector where you set the layer and tags for that object). These let you hide things in the editor per-layer or per-tag. Ensure that they both have "Everything" selected, otherwise you'll only…
i noticed that max2009 handles visibility settings now through layers instead of indivdual instances (aka nodes) - which I personally really hate- but you already said that there are no xtra layers. hit the [H] key to display all objects of your scene and filter for lights,- do you still see them there? because if they are…