one thing that stands out to me is how you are showing your textures. instead of having dif,spc,nrm on one thumb, i think you should seperate them into their own. because if i want to see how your diffuse looks, i can only see a small corner. explaining a bit more about how you made your stuff would also be cool.
This is a paid contract position. We are looking to fill some upcoming character rigging and animation needs. The characters are stylized heroes requiring full action oriented animation sets. (idle, run, attack, special abilities, etc) -Maya deliverables required. -Unity 3D experience a bonus. (VFX authoring skills in…
Hi all, I posted a while back about a written script I have developed for sci-fi / fantasy application. I have finally finished the manual for the vertical version. It can be viewed online or downloaded in PDF format at http://www.dscript.ca/manual.htm This is the first draft so please excuse any typos or errors. I would…
Hello there polycount users! I've created a heavy demon boss creature for publish Unity Asset Store. [sketchfab]487a189baa084651bee05c8888cff7e8[/sketchfab] Heavy Boss by serribaba on Sketchfab Check 3D Animation Demo Model is rigged and animated. Animations -Idle -Attack1 -Attack2 -Death -GetDamage1 -GetDamage2 -Run…
[FONT=Andalus, serif]Google Sketchup is the most renowned and simplest 3D software program that is easy to understand and use. Basic things can be performed with this tool such as giving colors and texture on the sketches. You can also move around the design just like a person is physically looking at the design. This…
Hello everyone! I'll be posting progress towards my Character demo reel/portfolio. I will try to incorporate some environment art to support the characters if I have enough time. I'm also planning to create idle cycles for the character presentation. I will add this last of course haha. I will be doing 3 Characters, with a…
i'll try to add another possibility I've run into on any 3d models, reset X form (in max idk what it is in blender) and maybe double faces on that location ? I've had this its not fun. Hope you figure it out, glad you did the flip normal cause it was my 1st thought, since it looks simple enough i'd just redo it, probably…
I know only 2 ways to import particles to dota2. The First is only for a hero items by the use of Vertex-Based Particles And there is nothing complicated because at the workshop page you have the special slot for particle's geometry file. The second way to make it with the Particle Editor. I hope this PDF Guide will help…
Fuck yeah ! I'm already reading the hatsune course, but the pdf is even better. I checked the proportions and she is 7 heads and a half tall, I guess 8 heads should be ok so I did longer legs as suggested by Lotet. However I don't think she should look like Bayonetta, Bayonetta has a really small head compared to his body,…
Everyone beat me home :) I wish I got the full chicken too.. I'm raiding the fridge! Great meeting everyone, you're all awesome, count me in for the next one! Looking forward to the upcoming threads: "Why is my AO map glossy?!! HELP!!" "Hard surface modelli- IDK WTF am I talking about?" "Using kids to farm gold, a mini…