There's no guarantee that anything made with 1.8 will function with 2. The material system isn't the only thing to change between versions - there's a lot of back-end programming that changed as well, which necessitates the use of a fresh Suite 2 project for any work made with the new version of the software. This is the…
maybe with a little bit maxscript :D ? here is a snippet I once wrote for someone that asked me how to create a cone that matches the camera with a pre- defined height.myCamera = selection[1];--the camera node_height = 128;--your input height-----------------------w = 2 * _height * tan(myCamera.fov/2);h = 2 * _height *…
What i believe without doing it myself, nearly ever so grainiest of salts with my post here but from what i see is: modular kit assets. (make environment life easier) preferably made by you, dependent on your goals with your designing and $ pocket depth. 1. Artstation link Fundamentals of Modular kits 2. Artstation link…
This position has been filled. Overview Studio Vinari is a small game developer based in Barcelona, Spain. We are currently working on a project with great potential, and are in the process of constructing a Kickstarter campaign to fund its development costs. We are seeking a skilled 2D illustrator with experience in…
I started experimenting with material shaders for my modular room kit. The vertex painting was working nicely now so I tried implementing displacement too. The kind of material I'm looking for at the moment is an old broken plaster over brick wall. I know displacement is expensive but I plan to reserve it only for…
Hi Rob You best talking to administration before applying as the University and Government change things every year. At the moment (01/07/2014) to get on the Animation courses in a nutshell you need the following. 1- Youre in love with your computer!! 2- Good drawing skills (sculpture, painting, photography) 3- Art…
Hello all! Im making a robot who has an upper and lower elbow. I have successfully created an ikfk blend and have been able to get the fk to snap correctly to my ik. However when snapping the ik to the fk, I can only get the wrist to match positions. I used the upper elbow as my pole vector but i think i might need to use…
Hi all, I just recently upgraded from Photoshop CS to Photoshop CS 2. I have an Intel Pentium III 598 MHz chip, 768 mb of RAM and a Geforce 4 2600 titanium graphics card. Ever since upgrading to CS 2 I have been experiencing an extremely unstable software program. It is extremely sluggish when I move things around, open…
2 or 4 I like the door and grates on 2 the most, the angle of the door from 4, and I think 2's ridge is a bit cluttered. Also prefer the (]:X:[) from 4 over the three small gates from 2.
Hey I think most of us have been in this position, I certaintly was and managed to overcome most of these thoughts. A fully detailed rifle would of taken me 3 months to create, now I can probably do one in 2/3 weeks. (High poly and started the low poly). However by professional standards that is still ''slow'' as good…