The latest in progress for the Terraformer Mech: We received feedback from hard surface industry professionals working on Starfield. The changes made were: Extend the reach of the legs, Move the front legs sockets back and outward to make room for arms. extend the length of the laser, and remove the top nozzle. We have…
Created a base model and applied texture using stencil painting. The texture is a Midjourney-generated image, enhanced with custom masks to control color and displacement mapping. By layering multiple displacement nodes, I added surface depth, blending the details for a realistic effect. The mask allows precise control…
Welcome to the voting thread for our next bi-monthly environment art challenge for September and October 2021! The challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback…
Oh i see whats happening. There is a lot of surface variation in those rocks' normal texture. So i expected some of those surfaces to cast shadows... silly me :) . Maybe use some strong AO to mitigate that.
Hello 😀 long time no see so i started working on the pants let me know what you think also am wondering, should i add surface details in zbrush or leave it later in texturing fase? such as fabric surface details? i think to my self to just do everything in zbrush and export out different layers and bake them separately to…
Welcome to the voting thread for our next bi-monthly environment art challenge for July and August 2021! I want to start out by thanking @alytlebird for hosting the challenge for the past year and a half! Watching the wonderful work come out of each challenge has been a great motivator and participating has definitely…
Preferably for me, the left hand side geometry for high res hard surface detaling, once a validated blockout example is confirmed. Then it's bevel edge workflow in order too extract relevant surface data for projection onto a proxy.
When working on things like curved surfaces with holes, especially when there gonna be turbosmoothed required a bit of pre-planning. It might work out easier to model in holes into a flat surface then use FFD to get the required shape.
CAD is very interesting. Clean booleans, every time, and mathematically perfect surfaces. For some operations, it can't be beat. But it's hard to swap between polygons and CAD surfaces so you have to pick up front ... choose wisely. :)
[ame=" https://www.youtube.com/watch?v=NuF6E2xZcgI"]How to Setup Hard Surface Models for Sculpting in ZBrush! - YouTube[/ame] This video covers a sneaky mcsneakerson way to prep your hard surface model for sculpting in zbrush. Fancy!