[ QUOTE ] so, that means id software will be activision's internal dev team rehired from the ground up making poor sequels off the established id franchises? [/ QUOTE ] More likely scenario will be Raven Software, Splash Damage and Greymatter will be given the franchises. id Software will be used as Activisions branding to…
Pretty solid outcome. Good work! I really like that gold texture. Why not put your own twist on it? It's beautiful as is, but why not maybe add some bandages where the wielder would hold the staff or some damage or something to show it's seen its fair share of battles of spell casting. It's just a thought. ;)
For past 2 months i heavily worked on dynamic destruction, i must say that it was fun doing that but its time to move on :) here what i got so far https://www.youtube.com/watch?v=7oL3PQVfWzQ And also here is my experience from using APEX and UDK What i tried and failed to destroy in UDK Can't destroy trees in UDK i tried…
That is the only option I never used in Substance painter. Followed the posted tutorial but I couldn't achieve what I have been looking for. I add damages to the Ornaments edges here are snapshots, If I have been doing something wrong please let me know https://prnt.sc/1zo5pd1 https://prnt.sc/1zo5vbe
@AD_3D that tower is beautiful work! I love the extra details you added like the segmenting on the bottom frame and the wood detail on the windowpane (I thought that was metal lol). The cracks look great as well! I've got just one suggestion regarding the main damage on the front wall - the inner border (marked green) is a…
Splash Damage has released the slides MoP and spacemokey used for their talk at GDC about the development of Brink Paul "MoP" Greveson (Technical Artist) and Tim "spacemonkey" Appleby (Lead Character Artist) shed light on how Brink's extensive character and weapon customization system was realized. Get the slides here.…
Hi everyone! Today I want to tell you how I created a highly pligonal model in Zbrush on the example of a hull. Для начала я экспортировал свою модель из Fusion 360 в Zbrush. Next, using the DynaMesh function, I subdivided the mesh to create chamfers and other elements that reveal the history of our hull. I used the Polish…
In my scenario, the temple is buried in a cave, the Kyrians inside are still trapped and as the fletri in suramar , in need of anima they are no longer in control of their thoughts.They have been locked up for a long time so the architecture of the place is damaged. I will make a post about the story later anyway :D lets…
Great insight! Thank you for the effort. I have some follow-up questions. Does the snow shader also applies on the parallax materials or only or horizontal meshes? Could you share with me what type of materials you used? It looks like bricks, old bricks with mortar, damaged bricks? And are these made in Substance?
Starting up this project again! Started with a new concrete material in substance designer / new concrete beam (zbrush) ..tweaked the roughness of the stuff on the floor in the third screenshot...added a railing around the paper press. Next up; making some proper looking damaged wooden planks and the window on the left…