Hey everyone, Thank you for stopping by. I hope by participating I can work on sharpening my skills! Currently, I'm still deciding on what themes to go with for an awesome creep den/turret. I really want show some nice story-telling aspects, as that is what makes summoner's rift so awesome in the first place. I hope…
This turned out to be quite a review of the DA2 demo from my part. I'll just leave this giant wall of text here, shall I? Words cannot describe how underwhelmed I am by the Dragon Age 2 demo. One can only hope that it doesn't reflect the overall quality of the finished product. First impressions Where to start.. Well,…
Personally I could give a rat's ass bout "gameplay"... And I will definitley have to puke if I hear "another" gameplay before graphics post on a graphics oriented forum. As if all this technology is not going to evolve into somthing other than just the current button mashing masturbation that some think is all so sacred.…
First thread on PC, trying to build up a portfolio and so I'm working on a small environment I plan on bringing into UDK. I was trolling CGHUB and found this awesome concept art and immediately decided I wanted to bring it to life in 3D (you can find it here): At the moment I am just blocking in main forms. After that, I…
Hello.. Im currently part of a time wishing to create a new mod to imply into the best selling RTS game, "Warhammer: Dawn of War", by Relic & THQ.. The Mod itself is unlike its other factions because its bringing in a whole new game to the DoW engine.. The main focus of this project is to bring to life the world of…
On a thing like this car hood detail I would rather make all normals same , borrowed /transferred using normal theft/ data transfer or whatever from a surface before all those extra ridges added and keep their shading in the normal map only . Would work perfect for LODs too.
updated below. @Pxgeek thanks for participating i thought it would bring traction to the forums anywho :) none of those, i will look into those to see if it does resemble them, i can say it is not exactly like it used to be, doing this as an update to the idea while trying to keep the old look, it is no 1:1 but the general…
No wonder! That's why I can read your "Gamer Tag" so well in game lol. I accepted all of your work, which is well done and game acceptable, so this is me just really nitpicking on certain things. On a whole, it seems like all of your textures were taken straight from an image, slapped on the PSD and shipped to the targa.…
@NhodgesVFX Honestly, if I had only one shot to do I would spend time converting my file to other formats to find one that works but since I use toolbag intensively and quite close with everything I do in Akeytsu I'd love to keep the simple FBX bridge between these two apps. Not to mention that the FBX used is the same I…
You say that you have alot of detail to go, but I think you need to step back and hammer out the basics of your mesh first. I realize it's more of a cartoon look for the basis but you're not matching the concept. The neck is really thick in comparison and the chin is pretty wide as well. You seem to be stuck right now…