How is Instamat in comparison with Adobe products ? Any advantages ? Fresh new approaches? I see some cool blend nodes with lots of instantly available options in the videos . Always thought what came from Allegorithmic been rather a pain in my a.. Took me years to make a set of custom nodes just remotely convenient. But…
Hey man, you've got some great taste in concept art. I like how far you've come already. You seem to have all your elements in place. Here's some major points that will help it along. Stronger Silhouettes I would push the shapes of your roots further, in the concept they are sinister curved and menacing. In yours they are…
This one will never be forgetten... This man was lying naked on a bed in a dirty, gloomy room with his arms and legs together in a torpedo shape, he was writhing in agony and looked disturbingly anorexic. He kept moaning and pleading for something to kill him... Shortly, I was aware that some creature was scaling the…
Sure I totally agree before focusing on the speed I should be able to make it perfectly no matter how long it takes and it is always like that. When making a piece I will always spend a lot more time than I do once I have repeated the process on the same piece 10 times. And the good point is that once I am at ease making…
without using a disp map, you should be able to : -export whatever res from mud to topogun -create a new 'superlow' cage in topogun with the retopo tools -subdivide this once or more in topogun, thus matching all the details from the 'high' -once you have say, 2 or 3 levels regenerated by Topogun, you can export them as…
the problem is that when using "toshell" from the hotbox, allows you to only select one shell at the time and I want to be able to be in some sort of "Shell" mode to select multiple shells at the time. Another problem I have is that in xsi I can select multiple objects and insert edge loop at once to all of them. Maya…
thanks! We solved the problem of too many in a scene by capping this number in the code. We place the physics plants only sparingly, to keep the framerate solid, while still giving the players that cool interactive experience. once the players get out of range the physics plant is switched back to a instanced static mesh.…
Good day Rang3r1, I would like to introduce to you the smokin guns project (link to the project). The project is a small friendly community. We had't any modeler since 2005 (or maybe even earlier), so we have to use old models. (I'll create a topic here later about it) But we have some coders (including me), so we may show…
So lets say, you use photogrammetry/scanning of a "flat" (ground) surfaces like ehm.. ground :-), or a brick wall etc. - somewhat "flat" surfaces. You want to make them tilable - ALL the maps (diffuse, normal, displacement etc.) What programs to use to make the process of making them tileable as EASY and as fast as…
Project Brief A mashup of old school Zelda dungeon crawling, mixed with the frantic pace of Over Cooked, where up to 4 people work together to traverse through small dungeons, solving puzzles and defeating monsters. What I Need - Must be comfortable in UE4 - You must be fairly well versed in implementing gameplay mechanics…