So this is something I've had a hard time figuring out for a good while now. it seems like something that was avoided in alot of games in the PS2/Xbox/GC era, but a few games and some mods from the era seemed to try and solve it. Does anyone here have any content for doing running water effects within those specs? I'm…
Im looking for a LOW POLY modeller to assist with creating some low poly assets for an iphone car racing game. The game is a top down style game with pixel art cars, trees and smaller items. The track is a textured 3d plane. I am looking for a number of low poly models to be built and textured in a style that suits the…
Loving this but I believe the muddy colors get in the way. Don't make skin just darker brown in the shadows - it moves towards red due to subsurface scattering. Most shadows on skin are slightly glowing red and there is a clear red subsurface band along the shadow terminator. You can research but let me know if you'd like…
ummm, posting the same thing in two seperate threads is frowned on. In case you forgot, here is your other thread. But here is my crit from the other thread as well. Ask and you shall receive Over all, Id say your timing and your weight are the two biggest things you need to work on. But posing is also up there. The whole…
Made these curtains over the past few days with Marvelous Designer. I love this program! Its so much fun to use! Key points were to use pinning, watching this playlist of these videos on youtube, and being patient when my computer slowed down. Next I need to make a low poly model with UVs. I'm not exactly sure how my…
I think I figured how to do it. I even captured a video to show you but it's almost a gig heavy so it'd take ages to upload anywhere. D: I'll try to explain (without screenshots for now, sorry), it's almost 2 a.m. so maybe I won't be too clear, IDK if I'll tell the basics too, probably lots of stuff you know but I must be…
I hate rednecks... but they're making Daryl pretty likeable which probably means... no I won't say it because Kirkman will do it... well maybe not? He seems to not be quite so hasty in the show as he was in the early comic days, * I'm glad they've adjusted the Shane character a bit so you come to understand what he meant…
If it shows up in Blender, then select it in UV sync mode, that way it'll also select it on the model and from there you'll be able to identify the problem with your geometry. But if it isn't displayed, then it's probably some other geo issue that you'll need to find through some other kind of inspection. And of course…
Skipping the dinosaur. I realize I am not that knowledgable there yet and my process is a bit amateurish and I wanted to take a step back and improve on that aspect. So I started a gnomon tutorial , following along there right now and slowing down. Early days…
does anyone know a way to speed up vertex paint in max? im trying to paint on a 30k mesh which is otherwise lightning fast but vertexpaint chuggs like hell.. I wouldnt have assumed it to be such a processor intensive process??