Made these curtains over the past few days with Marvelous Designer. I love this program! Its so much fun to use!
Key points were to use pinning, watching this playlist of these
videos on youtube, and being patient when my computer slowed down.
Next I need to make a low poly model with UVs. I'm not exactly sure how my topology should work yet, but hopefully I'll have something with a nice silhouette and great for baking.
-Elise
ejsartblog.com
model
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I couldn't help but get so excited that I went straight onto baking ao and norm maps instead of coloring it. yay! It was exciting! I mostly used xnormal for the baking process. But then again, I might also be able to use like quixel or substance.
@steppenwolfwhat do you mean?
MD is a crazy awesome program. You can make as much HP detail (that your gpu can handle) with vector art shapes, cloth simulation, and adding textures to a uv map. Here's a video of a user explaining adding embellishments, and then me matrix sewing a bunch of swirls... lol good times.
application you use.
Basically, don't try to emulate the size, or don't try to fake it, make sure you do what the fabric is actually supposed to, and keep moving verts and pinning. And yes, my machine was going nuts when I wanted it to go higher res. After a long time I was able to get the way of it and had it all fine. It does unfortunately take time. As for the lowpoly, It's double sided with a thin edge around it, I used zbrush to create an extract and add thickness.
You might also like this post of a piano I'm working on.
The UVs are stretched all over the place and the graphic on the material is stretched too. From this stage it would take some heavy/unwanted work to clean it up. I also want to get a lacy sheer alpha map on here. Thoughts?
I projected the diffuse decals of the } design to the LP object using xnormal. For the "sheer fabric" transparency, I created a B&W tile texture using noise filters and the waterpaper filter in PS. I then projected that tile texture from the HP object to the LP object, and moved it to the alpha channel. While the results aren't fantastic, because the resolution of the texture is so small, the alpha texture gets too blurry. But its there, and i'm happy with it for now
Next time i'd like to create the tile sheer texture using substance designer, something that allows me more control, but for this purpose time was more important. Thanks for your help everyone!