Hey everyone, just want to let you know that i'm available for Freelance and Contracts. Also open to B2B agreements. Here's a Wip of the Character i'm doing at the moment. Feel free to contact me in DM or fabrenan@gmail.com
This is my personal project - 3D reconstruction of historical monument Skull Tower(Ćele Kula). Curiosity and fact that I've been intrigued with this monument ever since I was a child and the fact that this monument can be found in my hometown of Niš, Serbia, has inspired me to use knowledge and experience I've accumulated…
Thank you so much to the both of you for taking the time to look through my stuff! And thank you for the encouragement ;A; @Ashervisalis My main inspirations are artists like Jasmin Habezai-Fekri (https://www.artstation.com/curlscurly), I like to look a lot at what Airborn Studios is putting out, actually. I guess I don't…
Agreed, you are basically inviting scrutiny in a very obvious way. The focal length might be something that plays a role subconsciously (although I don't think it's very unusual) but the low angle and strange placement with one corner over the edge looks out of the ordinary immediately. Some of this could be used…
My First Ludum Dare entry and my first ever (personal) released game to the public. CONTROLS w - forward movement s - backward movement a - left movement d - right movement left mouse - pulse (used to see the world for a brief moment right mouse - explosion (uncovers a portion of the world) r - restart level esc - exit…
Help me understand this! Because its driving me nuts. I'm working with scan data that needs to be very accurately scaled between different programs. Lets say I have a box that is 1m by 1m. I set this 1m box up in other software. I bring it into zbrush. If I export it again, it is still 1m. If I save a zTool or project, and…
had a bit of a doh! moment and a humble brag ;) I wrote a documentation generator a while back to handle my MXS extension function libraries (i tried DOxygen but never really liked it's output). It basicaly works by using embedded xml snippets describing functions and it arguments but also as documentation within the code…
The more "typical" workflow for these type of assets would be to wrap the asset to your mesh and transfer/bake the maps (without the need to mess with your geometry). Asset vendor should also have tutorials/documentation to show you how to do it (i.e. tex xyz has videos for their Vface assets).
Hi Eric, thanks so much for the kind words and for taking the time to look at this! First, I want to thank you for creating those sample assets - they were invaluable as benchmarks for testing the importer throughout development. It's been great having high-quality reference models to validate against! You're absolutely…
Hello! My name is Thomas and I am currently student. I need feedback from a professional to get a sufficient grade, I also would love to learn more about this topic. I have to design 3 power abilities (think about abilities from LoL) and animate them on a character. At the moment I have done research on good power…