Greetings! My name is Alain Berset and I am a freelance Senior character/Creature artist from Switzerland working remotely. I am specialized in game ready characters. Here is my Portfolio: http://www.alainberset.com My Fields of competences: -Character/Creature Design -Character/Creature Sculpting -Retopology -Character…
Latest: So it have been a while since I posted anything. I have been spending some time freelancing but mostly I have been away from my computer. Renovating my apartment and other real life stuff. The time has thus now come to get back on the grind. Since two days ago I started a new Project. The goals are as follows: To…
Hello, I am a 3D
artist looking for freelance work and who works on a variety of assets including characters and
props. You can find my Artstation profile here to see some of my work: https://www.artstation.com/roman_dzikh I work on characters with a PBR workflow and have worked
with Unity and Unreal Engine. I primarily…
Woohoo, what a great film! The after the credits part was so awesome. There's a bit in the original Ultimates run (the Avengers 'reboot' in the Ultimates universe) that has some of the characters sitting around and casting themselves in a movie. Nick Fury picks Sam Jackson to play him in a film, making this the best…
What is the end intention? Is this to be in a game, as a looping ambient animation for a prop asset? Assuming this is the intention, I would suggest pre-baking the animation into bones, and using skinning to animate the meshes. This is highly performant, but not interactive. To do this you could create the initial mesh…
To echo some of the above : - Be excellent at creating highpoly models, both sculpted and as manually crafted geo - Be excellent at creating ingame meshes - Be excellent at UVs and baking. - Also pick a 3D CAD software like Fusion, Moi3D or Plasticity. And then things will vary from one project to another. Honestly not…
Gonna work on a trailer this week so I can get a coming soon page up on steam. First I need a character so I am working on this ALICE pack. Just got the base part of it simulated in Marvelous Designer. Tomorrow I'll work on the straps and details, then I'll need to simulate it on the character so he's got realistic folds…
Hi, Some WIP renders and screenshots of this guy. All stuff have been made in ZBrush except the bag. I got blockout in Marvelous Designer of it and finished it up in ZB. Fur, hair have been made by FiberMesh and for coloring used Polypaint just to get right mood. The main exploration Thanks!
I had some real issues with getting the haircards right in UE4. I am at a decent place I can stop tweaking them for now. I want to get the rest of the character in and then go into final refinements. I checked out UE4 forums and articles about haircards and I found the same difficulties. A few UE veterans seem to be able…