I have been wanting to do something with this for a while now. I like the idea of the Jellybots by Nicholas Kole (https://www.nicholaskole.art/jellybots). So I have some test meshes and started the models and am looking for some help with the Material setup for the Jell in Unreal. I want to make a material that can show…
Back looks pretty good. If you want crits on anatomy then its best to pose a fly around of your character because every piece relates to every other piece. Quick fix is to have an app like Daz3d (free) on a screen next to your work screen. Then you can rotate around a reference while you work.
I have an curve controller which is being driven by twocontrained parents, and the parenting is set so the sum of the two parents is 1 (e.g. 0.7 and 0.3 of parenting factor). When I rotate one of the parent controller it all goes fine, but there are some specific rotation values that make the child go in a crazy rotation…
less materials is better in general but it doesn't make any difference whether the mesh has multiple materials on it or not cos it'll get broken up by material when rendered anyway separate parts is a generally a good idea for stuff like windowframes or anything relatively dense since you can re-use it an thus save memory…
Finished the mech. Follow on artstation for more images, breakdown, turntable. You can leave a like, comment, and all that good stuff. I love to hear what you think. Thank you for watching. https://www.artstation.com/artwork/xDEYZX
Day 13 Reference: https://www.artstation.com/artwork/0Xl98V by Mercurial Forge Time Taken 1h40m Notes: Started this one late in the day so I had to keep it shorterFeels like I'm not matching exactly on the proportions but I picked up some cool stuff in some of the shapesStill like the face overall! Great reference piece
Ok so i'm trying to make a living with my craft like everyone else and I've decided that niches are the way to go. The niche i have leverage on is just the automotive field in general. By this i mean, i know the types of cars that are sought after, i know about badge engineering/ the chassis engine codes/ What company owns…
"GLB (Binary GL Transmission Format) is the recommended substitute 3D file format for use in 3D Viewer." Ok, that's really helpful. Lets just like ... convert all the assets into something else like this standard decided on by a committee that nobody seems to be using/defaulting to. I suppose at least this way you can be…