I recreated a shot from original ATLA anime series using Blender,Zbrush, Substnace Painter, Unreal Engine & Davinci Resolve. Original Shot from anime Watch the final animation: https://youtu.be/SQCf7lLt5Qs Watch the Process Breakdown: https://youtu.be/7tMJta6Tfzs Artstation Post: https://www.artstation.com/artwork/qek1Xe
Does anyone know why my uv from modo goz to zbrush and bake down come out as this? Seems like it's break on each face, any setting that I had to check from modo before bring it back to zbrush?
I bought me a Intuos 3, its great but i have 2 problems with Zbrush. - I cant define the shift key (for smoothing) on one of the tablet keys!? - And how can i use the Touch Strip for zooming in Zbrush?
I recently started using Zbrush after realizing how powerful of a program it is, here is one of my first projects in Zbrush, just a set of stone tiles I made using the Orb Brush pack.
Here is an image of the imported model in Zbrush and how it looks in Maya when I imported it over. The edges are all hard and the rest is smooth. I still don't know why it's coming into Zbrush this way.