Hello guys, Do you have any idea why my Ddo rendering is looking like that ? My mesh is super clean [xformed, no face flip, no spike, no manyfolded face, etc ...] This bug happen only with a custom mesh ... With the plane it's looking fine ... Thanks in advance.
Every time I click preview in DDO, DDO just freezes. Possible Problems PS DDO DRIVERS I updated my drivers and it said there was an error with an open GL in PS I got this I may renistall DDO but no error messages from that. Could someone please help me on this? That would be great
Hello all, Where/how can I access look dev. I have a feeling I will feel pretty stupid once told but could someobe please point me in the right direction? The look dev link showed what it could do but didnt see details on how to access. Thanks in advance
hi folks, is there a way to edit an existing normal map in NDO without adding detail, I have this normal map with a few harsh lines I would just like to edit with the sliders in NDO but I cant get the existing normal to load as an editable tile. It seems that the sliders only work on new layers where detail wold be added…
I'm not entirely sure what the 'Unity' calibration profile is intended for as it's been around for a while now and I suspect not based on the Unity 5 PBR implementation. I assume a Unity 5 calibration is inbound, but until then has anyone found one of the existing profiles especially useful in the Unity 5 beta,…
Hey guys, I'm really really new to Quixel, This seams really weird that I can't paint out a seam in the dynamask painter. It occurs along the seams of the UVs but try as I might that white line never goes away.