When I selected a polygon plane and then selected a fur preset description on the shelf, then this error occured. I do not know what is it mean? Who can tell me, than youvery much!
Hey i just finished my model trying to reduce the olycount whit decimation always worked perfect but i'm getting this error does anyone know why or how i can fix this?
Trying to 're-import' a normal map using the 'reimporter' but get the following error in Photoshop: System.ArgumentException: Parameter is not valid. at System.Drawing.Bitmap..ctor(String filename) at DDO.IDMapper.GetAlphaXml() Any ideas? Thx in advance.
Hi Teddy, In my case, the two "blocks" were converted from the "rectangular marquee tool". I tried other method to help you, but unfortunately.... -Layer made with "create new sculpt layer" button > Error -Layer made with "create new muti-sculpt layer" button > Error -Layer made from "text tool" > Error -layer made from…
HiI'm trying to setup a LiveLink for Unreal 4.20 with Bridge.I get the following Error " Could Not send data over port 13428 " when trying to install.The Export says successful but then the mentioned error show up. I think that is why I don't get the "Green M" button in Unreal.I've set dir. to E:/Games/Epic Games/UE_4.20/…
it's max version 2011 and it's on Dx9.It is an error on installer. Like I said first I got the runtime error,after running max on administrative I have to use run script and this is the error I get. It's kind of weird because I was trying to install the TexTools, and I got an error for that one as well. But I got a message…
Er... Okay, more problems... Trying to compile something now and it just keeps giving me one of these two errors, either: failed: SteamStartup(0xf,0x0018FB3C) failed with error 1: failed to take master pipe connection lock or failed with error 1: Failed create pipe: 6, Win32 Error 6 "The handle is invalid." I swear this…
I tried sbm, no joy but I now know that the high poly mesh has smoothing errors in it and this is bad news if modo can't even export a high poly without errors. I isolated and zoomed in on the red channel on the normal map and you can clearly see the stepping on the curvature of the high poly which is causing the shading…