Last week I stumbled upon a video of Koola where he shows of some forest environment with in the middle some kind of robot. I immediately recognized the robot as being the work of Simon Stalenhag and I wanted to make something from him for a very long time. So thanks to viv and Koola for the motivation to start creating…
Have 5 Human models 3 male and 2 female models that need skinning using character studio in 3DS max. The characters are about 15K in polys. Some characters have jackets Females have long hairFacial bones are basic. Eyelids, brows, and 6 mouth controls. Want to have some nice simple expressions. Controllers/Bones will be in…
Has anyone else been noticing some really weird material issues in the halo 5 multiplayer. I remeber the beta looking great. Right now the characters in multiplayer are having some very strange roughness map issues / really really obvious white errors between materials on the characters at any distance more than a foot or…
Ghost Lake https://www.artstation.com/artwork/bg530G Ghost Lake is a project I have been working on in my personal time. My former lead at Mountaintop, Andy Kreutzer, told me to improve my Unreal Material Skills. I thought a fun challenge would be to create an Ice Material. Once I finished the Ice Material I tried to make…
Hello Polycount, my name is Florian Coudray, and I'm very excited to present Lily, a character I've had the pleasure to work on during the last months for my Student project. "Lily - Colors of Santa Luz" is a game developed by 9 students in ISART Digital Paris. Much more to come on other characters, environments, and the…
Some friends of mine have been working on a fantastic 2d terrain toolkit for Unity 5. Sam Sawyer and Michael Chugg as lead programmers, and myself as the artist. [latest] In a nutshell, with a specialized 2d tileset, these tools allow you to make complex terrain very similar to Rayman Legends. The toolkit gives you a lot…
Hi all! I've been working on a character art project, and decided learning how to make a basic rig for a simple idle animation would be a big plus for my portfolio and for presentation. Advanced Skeleton 5 in Maya was recommended to me and it's been working fine. I've rigged the whole body and painted the weighting, happy…
I have a confusion about implementing Speedtree smooth lighting to Unreal. In general, I have seen that people multiply normal maps with TwoSidedSign node, so that the backfacing leaves doesnt flip the normal. It does achieve the smooth shading, but with some added problems : * It blows up the basecolor a lot, it almost…
Hey guys... Quick Question.... How do I kill an enemy/bot with 5 hits and show a voice announcement each time he is struck? This is something I would have thought would have been right up there in the beginner book of UDK, (especially when making death match games), yet I can't seem to find anything on it! Everything I…
Hi, since Unity 5 came out we've been working on a project for learning process of creating a 3d game level. We chose a level from one of our favourite games 'Silent Hill 4: The Room' and tried to recreate it as similar as possible. We've made short video and uploaded it on youtube. It inlcudes a short cinematic trailer…