So im really curious and confused, do animators know how to handle lots of overlapping strap geometry/belts/bags/pads/armor? It seems like itd be very annoying because wont the meshes intersect during animation? Or do they expect you to retopo it into one giant lump of play-doe?
It's a good start. I'm not an animator, but I think that lack of weight it's being shown clearly on the three parts of your video. The guy is floating while running, and over the ball. And when he jumps, he's not landing as firmly as it should, considering his mass. From the little I studied about animation in the past, I…
Hello, My name is Kimberley Watts and I'm a character/creature animator looking for freelance animation work. I also have experience in rigging for real time engines. My portfolio can be found at: http://www.kimwatts.co.uk
What are the differences between say a 3D animation role in VFX (films) compared to TV, (TVshows) is TV a good starting point for an animator breaking into the industry? SInce I personally want to go into films more so.
Hello! Variable State is looking for a contract animator to work on Virginia. The start date is flexible, to begin any time between now and September, and will last for 6 months. Applicants should ideally be based in Ireland, or failing that the UK. This is a fixed term contract and will not lead to a full time position…
Hi there! I just finished a small animation (300 f) for a prop I did and I wanted to import the animation to marmoset for rendering but I read that marmoset just works with maya for this. So I downloaded a trial for maya and basically I just want to export my model to maya from 3ds, and output it from there to marmo. I…
Hello! I've been learning unreal in for my Capstone project so I can graduate and I've been loving it so far. But I've ran into an issue to where my attack animations look just straight weird. They are sliding up and down and I can't figure out how to fix it. I've copied the Y-Translate ( Z is up and Y is forward) to the…
If you only need to animate their visibility identically, there's a very simple solution: By default "inherit visibility" flag is set on objects, you can simply link all objects to one object and animate the visibility of that one object. Might not work as expected when exported to a game engine, though. An alternative is…
EDIT: This position has been filled. Hello, I am looking for 2D artists and animators with a less realistic, cartoonish style for my game. This job entails work on: -character sprites and animation-weapon and bullet sprites and animation-minor environment design-minor GUI design-promotion materials The development title of…
PROJECT NAME Working on it... how about Sue? DESCRIPTION A tactical shooter with realistic properties. The focus is on close quarter engagements using real world weapons, locations and player capabilities. All the features of a modern tactical shooter, such as...* unlocks * achievements * perks * classes * cover system *…