Hey guys, first post. Sorry of this has been covered, but I'm pretty new to the whole normal mapping game and basically I've modelled a character and detailed in ZBrush. Basically, I've generated both tangent and object space normal maps for the character. I think that the object space looks pretty good and makes the low…
Hello everyone my name is Dmitriy and I'm a recent SCAD graduate. So I am seeking to establish a symbiotic partnership with a talented rigger/animator. A bit about me I have a huge passion for character modeling but have not updated my portfolio in 2 years, the picture I attached is the quality I could produce now. I have…
Hello Polycount, I am a university student from Derby in the UK, studying computer games modelling and animation. I am currently writing my dissertation and as a part of this I am conduction an investigation into the practices of character modellers. I am asking any willing participants for a few minutes of their time to…
www.cncreborn.planetcnc.gamespy.com Reborn staff is looking for a talented character artist. We have to redo some of our old infantry models and we need the help of a skilled texture artist at least. Here is an example of the quality we search: We have a close relationship with EALA. They gave us the permission to make the…
Hello Community! I've been on a sculpting learning process since the beginning of this year. (Which you can see here: link) Now I'm on my 3rd more difficult task of modeling a full character. She needs to be done within a month's time. And I have this horrible issue of getting started. So I'm going need help from all of…
Their character models in uncharted seemed to be heavier than your average in-game character. http://area.autodesk.com/userdata/image/inhouse/w/4a527-b3xij-2a32s-7u75t.jpg Pretty dense geometry, almost pre-rendered cinematic kind of dense. Million polies is probably over-exaggeration (and I can't imagine skinning and…
We are a small start up tabletop miniatures business and are currently looking for additional help modeling (digital sculpting) mostly stylized characters and monster miniatures they need to be printed via FDM 3d printers. Must be able to work without concept art for these, we will provide the base meshes for the human…
>:) >:) >:) DRAGONLORD NAMI >:) >:) >:) LATEST UPDATE: FINISHED!!! model Howdy folks! :D I'm super stoked to be joining in for my first Riot Creative Contest! I know it's a little late in the game with only a few weeks left, but I'm aiming to spend these next few weeks living and breathing this project! I went through most…
Hey Polycount! I'll be using this space to chronicle my progress on this project over the next few weeks. The end goal is to have a UE4-ready character along the vein of Overwatch or Destiny. My initial design idea is a character who utilizes a whip as a way to initiate combat along with a shield that retracts from an arm…
Hey guys!:cool: I was thinking of working on getting a new job..:poly142: Sooo, I wanted to do some stuff that has to do with that company. Cater to their ego, as Eddie Murphy would have said:poly136: I had this Call of Duty 4 character sdk laying around. It's skinned up and good to go. I did some handkey stuff on it about…